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Difference between revisions of "Armenia (RTW Faction)"

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(Game Play: this takes me back...)
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==Game Play==
 
==Game Play==
 
===Starting Position===
 
===Starting Position===
Armenia begin in modern day Armenia and Georga, north-west of Pontus, south-west of the Sycthians and east of Parthia
+
Armenia begin in modern day Armenia and Georgia, north-west of Pontus, south-west of the Scythians and east of Parthia
  
 
===Win Conditions===
 
===Win Conditions===
  
 
===Units===
 
===Units===
generally speaking, Armenian armies are made up of terrible infantry but powerful cavalry, both horse archers and cataphracts, the exception this this is the heavy spearmen unit, who can make a suprisingly effective phalax for troops that hail from such hilly terrain.
+
generally speaking, Armenian armies are made up of terrible infantry but powerful cavalry, both horse archers and cataphracts, the exception this this is the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.
  
 
====Unique Units====
 
====Unique Units====
 
As already mentioned, Heavy Spearmen are an effective, if expensive, phalax.
 
As already mentioned, Heavy Spearmen are an effective, if expensive, phalax.
  
Armenia is the only faction that can recruit cataphracts-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out.
+
Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out.
  
 
===Strategy guides===
 
===Strategy guides===

Revision as of 14:07, 16 July 2007

Armenia are one of the factions in Rome: Total War designed to be non-playable. However they can be made playable by simple modifications to the game files.

Game Play

Starting Position

Armenia begin in modern day Armenia and Georgia, north-west of Pontus, south-west of the Scythians and east of Parthia

Win Conditions

Units

generally speaking, Armenian armies are made up of terrible infantry but powerful cavalry, both horse archers and cataphracts, the exception this this is the heavy spearmen unit, who can make a surprisingly effective phalanx for troops that hail from such hilly terrain.

Unique Units

As already mentioned, Heavy Spearmen are an effective, if expensive, phalax.

Armenia is the only faction that can recruit cataphract-archers who have a weaker charge than normal cataphracts but can use bows to soften up the enemy formation, but they cannot use regular horse archers tactics as their heavy armour will quickly tire them out.

Strategy guides

AAR's

History

See Also