Difference between revisions of "Faction"
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A [[Faction]] in the context of the [[Total War]] series of games refers to one of the various competing forces which may or may not be controllable by the player when starting a campaign or custom battle. During any campaign or custom battle, the player may choose one faction to play as while the remaining active factions will be controlled by the computer, or another human player in the case of multiplayer matches. When the computer controls a faction it will simulate the moves a human player would be likely to make in order to provide a challenge based on the selected difficulty. In the game [[Medieval 2: Total War]] playable factions from the start include [[England]] and [[France]], with more factions becoming unlocked as the game continues. | A [[Faction]] in the context of the [[Total War]] series of games refers to one of the various competing forces which may or may not be controllable by the player when starting a campaign or custom battle. During any campaign or custom battle, the player may choose one faction to play as while the remaining active factions will be controlled by the computer, or another human player in the case of multiplayer matches. When the computer controls a faction it will simulate the moves a human player would be likely to make in order to provide a challenge based on the selected difficulty. In the game [[Medieval 2: Total War]] playable factions from the start include [[England]] and [[France]], with more factions becoming unlocked as the game continues. | ||
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+ | Factions are differentiated from each other in various ways in the Total War series. Each faction will typically have a pre-determined list of unique units which can be trained at its settlements - for example English Longbows, Scottish Highlanders. Similarly, available building choices may be limited depending on the faction you play as - for example [[Scotland]] in Medieval 2 find themselves unable to construct the necessary buildings to train gunpowder units. Thus each faction is designed to provide a unique challenge to the player when either played as or met on the battlefield. | ||
Many [[mods]] alter the [[vanilla]] version of the Total War games to add customised or entirely new factions for players to take control of during campaigns. | Many [[mods]] alter the [[vanilla]] version of the Total War games to add customised or entirely new factions for players to take control of during campaigns. |
Revision as of 19:22, 25 July 2007
A Faction in the context of the Total War series of games refers to one of the various competing forces which may or may not be controllable by the player when starting a campaign or custom battle. During any campaign or custom battle, the player may choose one faction to play as while the remaining active factions will be controlled by the computer, or another human player in the case of multiplayer matches. When the computer controls a faction it will simulate the moves a human player would be likely to make in order to provide a challenge based on the selected difficulty. In the game Medieval 2: Total War playable factions from the start include England and France, with more factions becoming unlocked as the game continues.
Factions are differentiated from each other in various ways in the Total War series. Each faction will typically have a pre-determined list of unique units which can be trained at its settlements - for example English Longbows, Scottish Highlanders. Similarly, available building choices may be limited depending on the faction you play as - for example Scotland in Medieval 2 find themselves unable to construct the necessary buildings to train gunpowder units. Thus each faction is designed to provide a unique challenge to the player when either played as or met on the battlefield.
Many mods alter the vanilla version of the Total War games to add customised or entirely new factions for players to take control of during campaigns.