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Monk (TWS2)

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Revision as of 01:06, 21 January 2012 by Arima (talk | contribs) (Actions)
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Monk
S2TW Monk.png
Shogun-2-CharB.png

Overview

Monks can convert others to Buddhism, inspire a friendly army with their enlightened rhetoric and by the same token demoralise an enemy force, reduce the chances of successful bribery, calm and inspire an angry populace or incite revolt in an oppressed one. Monks are recruited via Buddhist buildings. They can convert both provinces and other agents to their religion - although it is difficult for a monk to convert a missionary and vice versa. Conversion of a population to Buddhism takes place simply via the monk's presence in a province. The trusting nature of this man makes him highly susceptible to assassination by ninja or geisha.

Recruitment Cost: 500

Actions

  • Inspire Castle Town: Determines the Increases to happiness when ministering to a province.
  • Character Conversion: Determines the ability to make an enemy agent retire temporarily or permanently.
  • Population Conversion: Determines the ability to convert a province religion to Buddhism.
  • Demoralisation: Determines the chance of inflicting a morale penalty upon an enemy army.
  • Incitement to Revolt: Determines the chance of causing a rebellion in an enemy province.
  • Inspire Army: Determines the given morale bonus when attached to an army.

Requires

  • Buildings:
    • Buddhist Temple

Skills

Below is the chart showing skills of a monk in chronological order:-

S2TW monk skill.png

Effects & Description

Below is the table containing info on the effects and descriptions of various skills of a monk.

Skill Effects Description
Pilgrim Level 1
  • +3% to campaign movement range for the army this agent is embedded into
  • Level 2
  • +6% to campaign movement range for the army this agent is embedded into
  • Level 3
  • +9% to campaign movement range for the army this agent is embedded into
  • Improves the rate at which chi arts are mastered: +3%
  • Walk the earth to find the light.
    Inspiring Level 1
  • +1 to zeal when inspiring towns
  • Level 2
  • +3 to zeal when inspiring towns
  • Level 3
  • +4 to zeal when inspiring towns
  • A man needs two waraji: faith and reason.
    Militant Level 1
  • +1 to zeal when inspiring armies
  • Level 2
  • +2 to zeal when inspiring armies
  • Level 2
  • +4 to zeal when inspiring armies
  • The faithless must be taught harsh lessons, so that they learn.
    Spiritual Level 1
  • Improves the rate at which chi arts are mastered: +3%
  • A single grain of rice holds all the truths of the world.
    Religious Advisor Level 1
  • +1 to zeal when converting characters
  • Level 2
  • +2 to zeal when converting characters
  • Faith and reason are the daisho of wisdom.
    Worldly Level 1
  • +1% to the chance of escape following an unsuccessful action
  • Level 2
  • +2% to the chance of escape following an unsuccessful action
  • Level 3
  • +4% to the chance of escape following an unsuccessful action
  • He who stands apart from the world will never change the world.
    Meditation Level 1
  • Improves the rate at which chi arts are mastered: +3%
  • "I seek not to know the answers, but to understand the questions."
    Pacifist Level 1
  • +1 to zeal when demoralising armies
  • Level 2
  • +2 to zeal when demoralising armies
  • Level 3
  • +4 to zeal when demoralising armies
  • War is cruelty: why must spirits weep?
    Agitator Level 1
  • +1 to zeal when inciting unrest
  • Level 2
  • +2 to zeal when inciting unrest
  • Level 3
  • +4 to zeal when inciting unrest
  • "There is no spirit of injustice!"
    Scripture Level 1
  • +2 to zeal when converting provinces
  • Learn from the wisdom of others to understand your own lack of wisdom.
    Enlightened Level 1
  • Improves the rate at which chi arts are mastered: +9%
  • "I understand the questions, and dimly see what might be answers."
    Persuader Level 1
  • +2 to zeal when converting provinces
  • +2 to zeal when converting characters
  • When a man listens to his heart, all else follows.
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