Monk
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Overview
Monks can convert others to Buddhism, inspire a friendly army with their enlightened rhetoric and by the same token demoralise an enemy force, reduce the chances of successful bribery, calm and inspire an angry populace or incite revolt in an oppressed one. Monks are recruited via Buddhist buildings. They can convert both provinces and other agents to their religion - although it is difficult for a monk to convert a missionary and vice versa. Conversion of a population to Buddhism takes place simply via the monk's presence in a province. The trusting nature of this man makes him highly susceptible to assassination by ninja or geisha.
- Recruitment Cost: 500
Actions
- Inspire Castle Town: Determines the Increases to happiness when ministering to a province.
- Character Conversion: Determines the ability to make an enemy agent retire temporarily or permanently.
- Population Conversion: Determines the ability to convert a province religion to Buddhism.
- Demoralisation: Determines the chance of inflicting a morale penalty upon an enemy army.
- Incitement to Revolt: Determines the chance of causing a rebellion in an enemy province.
- Inspire Army: Determines the given morale bonus when attached to an army.
Requires
Skills
Below is the chart showing skills of a monk in chronological order:-
Effects & Description
Below is the table containing info on the effects and descriptions of various skills of a monk.
Skill |
Effects |
Description
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Pilgrim |
Level 1 +3% to campaign movement range for the army this agent is embedded into
Level 2 +6% to campaign movement range for the army this agent is embedded into
Level 3 +9% to campaign movement range for the army this agent is embedded intoImproves the rate at which chi arts are mastered: +3%
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Walk the earth to find the light.
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Inspiring |
Level 1 +1 to zeal when inspiring towns
Level 2 +3 to zeal when inspiring towns
Level 3 +4 to zeal when inspiring towns
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A man needs two waraji: faith and reason.
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Militant |
Level 1 +1 to zeal when inspiring armies
Level 2 +2 to zeal when inspiring armies
Level 2 +4 to zeal when inspiring armies
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The faithless must be taught harsh lessons, so that they learn.
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Spiritual |
Level 1 Improves the rate at which chi arts are mastered: +3%
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A single grain of rice holds all the truths of the world.
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Religious Advisor |
Level 1 +1 to zeal when converting characters
Level 2 +2 to zeal when converting characters
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Faith and reason are the daisho of wisdom.
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Worldly |
Level 1 +1% to the chance of escape following an unsuccessful action
Level 2 +2% to the chance of escape following an unsuccessful action
Level 3 +4% to the chance of escape following an unsuccessful action
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He who stands apart from the world will never change the world.
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Meditation |
Level 1 Improves the rate at which chi arts are mastered: +3%
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"I seek not to know the answers, but to understand the questions."
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Pacifist |
Level 1 +1 to zeal when demoralising armies
Level 2 +2 to zeal when demoralising armies
Level 3 +4 to zeal when demoralising armies
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War is cruelty: why must spirits weep?
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Agitator |
Level 1 +1 to zeal when inciting unrest
Level 2 +2 to zeal when inciting unrest
Level 3 +4 to zeal when inciting unrest
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"There is no spirit of injustice!"
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Scripture |
Level 1 +2 to zeal when converting provinces
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Learn from the wisdom of others to understand your own lack of wisdom.
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Enlightened |
Level 1 Improves the rate at which chi arts are mastered: +9%
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"I understand the questions, and dimly see what might be answers."
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Persuader |
Level 1 +2 to zeal when converting provinces+2 to zeal when converting characters
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When a man listens to his heart, all else follows.
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Retainers
Retainer |
Effects |
Description
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Cat |
+1 to Zeal when Converting Characters |
Unlike men, cats are true to their own nature.
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Nun |
+2 to Zeal when Converting Provinces |
There are many paths to Buddha.
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Traits
Trait |
Effects |
Description
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