Renaissance Total War
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Version 2.75 released in this thread in January 2007.
Features
Release 2.75
- 60+ new regions
- New Faction: Teutonic Order
- Darth Formations
- Darth Campaign AI
- The mod starts at 1493
- Remade factions starting positions to be accurate for the time period
- Timurids and Mongols fully playable without their invasion event.
- Late era units( halberdiers, arquebusiers) available straight from the start
- Disabled militia and outdated units
- Renamed some units to match with the time period
- Renamed the following factions:
- Mongols: The Golden Horde
- Timurids: The Timurid Empire
- Egypt: The Mameluke Sultanate
- Turks: The Ottoman Empire
- Spain: The Kingdom Of Castille/Aragon
- Russia: The Principality Of Muscovy
- Dismounted Gothic Knights recruitable in the campaign.
- Disabled rebelling characters.
- Increased happiness in cities.
- Settlements are well-developed.
- Increased population levels.
Release 3.0
A more extensive modification for release 3.0 is currently being worked on.
Team
Image from splash screen by Serious samurai |
- Ramtha - Creator
- DrIstvaan - Settlement, economics, building, and recruitment editor, technical assistance
- Justme - Campaign editor, Team Historian
- Serious samurai- Splash screener, Beta Tester, Battle Mechanics Editor
- Arfrisco- Team Historian
- sabre657- Ottoman and English Historian
- toopers- Swiss Historian
- Hamish of Clan Dickson- Scottish Historian
- Zkickin- skinner
- Lonely Guardian - skinner, coder
- Cadmium77 - Art Expert
- Condottiere SOG - Italian and Warfare Researcher
- Yggdrasill - Unit contributor, Historian
- Dimitri_Harkov - Germany Area Specific Researcher
External Links
Renaissance Total War hosted forums at TWC.