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Modding Portal

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Revision as of 07:53, 19 June 2017 by Makanyane (talk | contribs) (refer back to category)
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Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki

Currently to find the relevant modding section for your game on the wiki please refer to the Modding Category or the links in the Tutorials by Platform box to the right.

The links below generally refer to RTW and M2TW - the Modding Portal will be revised soon.

Learning How to Mod

Modding can be broken down into a number of different disciplines. If you are interested in learning a discipline, just click on the link to take you to the appropriate section. There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.

Art
Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax. Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.
Coding
Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals. It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.
Mapping
Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.
Scripting
Scripting is the "designing" of events on the campaign map, but more commonly for historical battles.
Audio
This involves everything that has to do with sounds; from the background music to the Unit Select-voiceovers to the special effects.
Tutorial List
You can find out how to do quick common tasks, such as creating unit cards, mounting a unit, changing faction ownerships, etc., a very large number of small independent tasks.

List of tutorials

The Modding:Tutorial list is a collection of Total War tutorials with minimal redundancy. Before you ask a question, you should look here first.

Text and Map files

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