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Buildings (TW3K)

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Revision as of 12:00, 20 October 2019 by Makanyane (talk | contribs) (trying split cell version)
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The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.

Building Chain Level Reforms Required
Required
/ !Unlocked
Unlocked
Resources Required
Required
/ !Unlocked
Unlocked
Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Build Cost City Level Required
Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ Population Growth +4K ~ 1 700 Small City
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ Population Growth +12K 10 2 1150 Small City
Labourer Conscription Housing
Labour 3 !Unlocked ~ ~ ~ Population Growth +25K 30 2 1800 Small City
Permanent Labour Housing
Labour 4 Required !Unlocked
Artisans
~ ~ Population Growth +50K 60 3 3050 Small City
Office of Works
Labour 5 Required !Unlocked
Artisans
~ ~ Population Growth +100K 110 3 5400 Small Regional City
Bureau of Mining Subsidiaries
Labour 4 Required Required
Iron
~ Industry +25% Population Growth +40K 40 4 2800 Small City
Required
Salt
!Unlocked
Industrialists
Bureau of State Mining Expeditions
Labour 5 Required Required
Iron
~ Industry +40% Population Growth +80K 80 4 3800 Small REgional City
Required
Salt
!Unlocked
Industrialists
Building
Chain? Level? Reforms Required / Unlocked? Resources Required / Unlocked? Income? Income Multiplier? Other Effects? Cost per Turn? Base Build Turns? Base Cost? City Size?
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