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Export descr sounds soldier voice.txt

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Rome:Total War & Remastered - Modding Index

M2TW Modding Index



This file is delegated file from descr_sounds_units_voice.txt for manage part of sound bank: "unit_voice"'s entries related to soldiers' grunts.

 BANK: unit_voice

Available category to use in for "BANK: unit_voice"

Primary condition.

 culture { culture_type as defined in descr_cultures.txt } (using in RTW only)
 accent { accent_type as defined in descr_sounds_accents.txt } (using in M2TW only)

Secondary condition, need redefined when want to start new unit_voice_type or primary condition change.

   class { unit_voice_type as available in export_descr_unit.txt}

Tertiary condition, need redefined when want to start new vocal_type or primary/secondary condition change.

     vocal { vocal_type }

Available vocal_type for sound bank "unit_voice" that using in this file.

 Individual_Attack_Grunt
 Individual_Attack_Scream
 Individual_Celebrate
 Individual_Charge
 Individual_Confirm
 Individual_Death
 Individual_Fall_Grunt
 Individual_Fall_Scream
 Individual_Grunt
 Individual_Retreat
 Individual_Taunt
 Individual_Groan (M2TW only)
 Individual_Battle_Scream (M2TW only)

Entry structures.....

  event modifiers
      folder { base path }
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
      folder { base path , in case files have different location}
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
  end
 

{ event name } is not use in "BANK: unit_voice"

{sample name} = name of sound sample file


Note: "BANK: unit_voice" is using only using .wav files in vanilla RTW and M2TW.


List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -

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