Descr effects torch fire.txt
Descr_effects_torch_fire.txt is used in BI to determine the effects used for torches in night battles. M2TW has a similarly structured file called descr_torch_fire.txt.
Contents
soldier_torch_fire
This section is an examination of what changes to one particular section do, other sections are similar in many respects so the information should be useful for other parts. Vanilla section:
effect soldier_torch_fire { type particle { texture battlefield/fire/#flame_wheel.tga ; texture models_effects/textures/checker_board.tga sprite_origin 0.0, 0.0 sprite_size 1.0, 1.0 size_range 0.1, 0.1 age_range 0.3, 0.3 grow_range 1.0, 1.0 vel_range 0.6, .6 keyframe_colour { ; 0.0 255, 255, 255, 255 0.0, 0, 236, 242, 0 0.1, 255, 236, 242, 0 0.5, 255, 236, 149, 22 1.0, 0, 255, 149, 22 } alpha_max 255 ; maximum alpha value initial_size 0.2, 0.5 blend_type additive offset 0.0, 0.0, 0.2 max_particles 3000 emitter distance_time { density 200 ; how many particels per second emitter_falloff_dist 100 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 distance_scale 1 max_distance 0.2 age_scale 0.45 } random_emit_radius 0, 0.1 system_radius 2.0 ; radius used for culling batched } }
Above screenshot shows the torch flame effect created by the vanilla file (units shown are by Halie Satanus for the Lycan Rising mod). The tendency for the fire effect to intersect with curved shields can be seen on the unit in the background.
sprite_origin
Messing with sprite origin doesn't do anything useful, leave as 0,0
sprite_size
Normal setting is 1.0, 1.0 (for BI) - changing this can produce some strange effects especially using non-equal values, reducing to 0.1, 0.1 makes the sprite more or less disappear, see below:
incidentally you can see in that picture that with the fire effect removed you still have a glow from the torch model, that actually seems to account for the lighting cast onto the units and not the fire effect.
size_range
Normal setting is 0.1, 0.1 - making either number a lot larger increases the flame size appreciably, its not clear from experimentation quite what each individual number does. Making both numbers a lot smaller, eg 0.003, 0.003 doesn't seem to have any effect.
age_range
Normal setting is 0.3, 0.3, increasing these settings makes the fire starting at the torch travel further before disappearing, it can also mean that the fire forms as a sort of bubble at the torch and then floats away from it! Higher values for this line are used for the smoke effects, where they clearly make more sense. Changing them for the fire effect doesn't seem helpful.
grow_range
1.0, 1.0
vel_range
0.6, .6
keyframe_colour
alpha_max
255 ; maximum alpha value
initial_size
0.2, 0.5
blend_type
additive
offset
0.0, 0.0, 0.2
max_particles
3000
emitter distance_time
random_emit_radius
0, 0.1
system_radius
2.0 ; radius used for culling batched