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Rebels (RTW Faction)

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Revision as of 11:01, 13 November 2007 by 89.240.9.168 (talk)
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An unplayable faction found in all of the Total War games, rebels are unique faction. They represent all minor states and nations that are not in game. When city has small public order , usually below 70% , rebellion will occur. When city rebels there are two options:

  • It will become a Rebel city and will have average army consisted of units that usually can be recruited there
  • Instead of revolting to the Rebels it will return to its historical owner, ex. Cyrene often revolts and becomes Greek or Macedon

There are also various brigands that represent thieves, robbers and such... They will appear inside territories and regions under control of other factions including yours. They must be repelled fast because they do things that will hurt your economy:

  • devastation- simulating the destruction of roads , villages and everything around them hurting your economy
  • blocked roads- when brigands stand near your roads they will block part of the trade income for that settlement
  • capture watchtowers- if rebels come upon your watchtower they will capture it reducing your view over enemy territory

There are also sea brigands known as pirates. When they occur they prey upon passing ships and sometimes are brave enough to blockade a port, but when your fleet is docked it is safe in most cases.


In Barbarian Invasion the rebels start with the following settlements:

  • Campus Frisii (Tribus Frisii)
  • Colonia Agrippina (Germania inferior)
  • Campus Chattii (Tribus Chattii)
  • Campus Marcomanni (Tribus Marcomanni)
  • Campus Quaddi (Tribus Quadi)
  • Campus Lazyges (Tribus Lazyges)
  • Campus Barbaricum (Locus Barbaricum)
  • Vicus Vandali (Tribus Vandali)
  • Campus Sarmatae (Locus Sarmatae)
  • Campus Alanni (Tribus Alanni)
  • Campus Sakae (Tribus Sakae)
  • Kotais (Colchis)
  • Dumatha (Arabia Inferior)
  • Petra (Nabataea)
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