Maneuver warfare
Template:Under Construction light
Maneuver warfare, or manoeuvre warfare, is the term used to describe a concept of warfare that advocates attempting to defeat an adversary by incapacitating their decision-making through shock and disruption brought about by movement. In other words, belligerents attempt to gain a tactical advantage through group flanking and forcing their opponents to take the defence.
A Rush is a form of maneuver warfare, and the term maneuver war refers to a stage in melee battles where belligerents must move to gain favorable ground or a positional advantage.
Details
Maneuver warfare is often regarded as the opposite of attrition warfare; in a battle of attrition, large bodies of men are used to wear the enemy down gradually, while battles adhering to the doctrine of maneuver warfare are often decided very quickly; separate mobile contingents of men, usually grouped, move very quickly to points of interest in order to gain a tactical advantage over the enemy. While attrition armies manily consist of infantry or ranged units, more mobile armies adapted for maneuvering often include cavalry to strike into weak points, mobile infantry to hold up adversaries in order for successful flanking, and sometimes ranged cavalry to harass the rear of enemy armies.
History in Total War
Tactics of maneuvering and rushing have existed since Total War's beginnings in Shogun: Total War. Most battlemaps in Shogun were varied with different terrain, and the deployment zones for players did not stretch all the way across the map, and so rushes developed to seize favorable terrain once deployment ended.
Maneuver warfare evolved in 2009 with the release of Empire: Total War. Under construction!!!!! Blahh