Empire: Total War - Modding Index
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Revision as of 08:21, 3 June 2017 by Tango12345 (talk | contribs) (Created page with "'''Below is the list of tutorials that are currently available to mod''' Empire: Total War: *[http://www.twcenter.net/forums/showthread.php?t=272139 STARTPOS.ESF analysis an...")
Below is the list of tutorials that are currently available to mod Empire: Total War:
- STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)
- How to create a custom unit - a complete guide
- Sample Mod Pack for those who want a starting point to mess about
- Rename your Admiral's / General's / King's / Edit Family Tree
- How to add new building slots upgrading cities - NEW
- Modding game mechanics in DB files
- Guide to Using DBEditor *Added Explanation of TSV Ability to Part 2*
- How to add a new faction replacing an existing one
- ~ Ketzer's Guide On Getting Rid Of Projectile Clairvoyance ~
- How to add buildings/slots to Cities
- How to add from another faction's unit to your faction
- How to remove the Fog of War Bug from Minor Factions
- How to activate an emergent port or town-UPDATED (startpos.esf 22/06)
- Rookie's guide on how to mod unit specs with PFM 1.9.9
- Adding Victory Conditions to factions (Decoded completley, unfortunatley unuseable)
- Diplomacy editing
- How to add new flags - COMPLETED
- Merging parts of models in MilkShape 3D
- Replacing the grand campaign
- How to get rid of the Warpath menu and get your old menu back
- How to Enable Unique Regiment Names
- How to create your own modded patch.pack files
- How to get Infinite Money ~without altering game files
- Limited ammo setting in preferences file
- startpos.esf catelog
- Faction List
- Getting your custom weapons in game
- How to Change/add Victory Conditions
- Making Mod work for 1.5
- Unused formation spacing values
- Added Norwegian Ski Troops
- How to get 20+ units per army in the campaign
- Mod-Foldering regions.esf and other campaign map data
- Modding Standards
- More Artillery Pieces in a Unit
- How to change national language
- Keeping your old flag after a revolution
- Editing Campaign Unit Sizes/Scale MID-CAMPAIGN
- "FACTIONALLY SPECIFIC" BATTLE TUNES Short Guide!
- Guide on using your own MP3s to replace in-game music
- Gloss maps explained
- How to add a new Cannon Model
- How To Fix UAC and VirtualStore Problems
- How to install mods
- Fixed Squares with larger unit sizes
- How to change the cannon/mortar projectile effectiveness in land battle
- How works the morale system in Empire: Total War
- How to set your own research time for technology
- How to Edit Traits/Ancillaries and Add/Remove from Characters
- How to get rid off those floating flags permanently
- Changing Governement Election Time
- How to change the weapons range in ETW
- Change region ownerships without FOW bug (easy method)
- C1a5s1c's Tutorial Workshop [TUT1- Realistic Texturing]
- How to edit Turns Per Year in startpos.esf by using ESF Editor
- Change ministerial titles
- How to edit EXISTING historical events
- How to change the weapons that the units use
- Perfect ESF<->XML converter - Modifications Tutorial
- How to add a custom Battle Building
- How works the accuracy system in Empire: Total War
- HOW TO HAVE MORE THAN 20 UNITS IN CAMPAIGN'S ARMIES
- How to save changes in *.loc file
- How to mount multiple views of pack files simultaneously
- How to make FACTION SPECIFIC battle tunes in EMPIRE TOTAL WAR part 1
- Adding New towns to a Region
- Functional government tab for emergent factions(policies still don't work)
- How to change marines in naval-battles
- How to change factions' turn order
- How to disable the replenish troops button in Grand Campaign
- ANNOYING DRUM ROLL REMOVAL IN CUSTOM BATTLE
- How to edit Victory Condition & Regions to capture by editing startpos.esf
- How to post .NET exceptions
- Tooltip cycling descriptions
- How to use modfoldered map files in the multiplayer campaign
For a more updated list please view this thread on TWcenter.