Viking Invasion II
Template:Mod Information Table (no map)
Contents
Introduction
Viking Invasion II recreates the infamous Viking Invasion from MTW on the Rome BI Engine. It's a complete overhaul of Rome BI, with a new campaign, new factions, new units and a new challenge.
Description
The campaign is almost identical to the original, with only minor changes made, and of course utilising a new engine. The map covers all of Britannia and parts of Scandinavia adding up to about 50 regions occupied by eight different playable factions. The mod portrays the Viking raids and internal strife of Britain as historically accurate as possible, while providing interesting gameplay and a fun, yet challenging, campaign
Features
Eight playable factions, all forming part of three different cultures :
The Saxons
The West Saxons - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Select Fyrd units; poor cavalry
The Mercians - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Marcher Horsemen units
The Northumbrians - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to cheaper Lithsmen mercenary units; ability to build priories; poor cavalry
The Vikings
The Danes - Strong close-combat infantry, especially in attack; superior boats; leaders can convert to Christianity after AD 878; very poor cavalry
The Norwegians - Strong close-combat infantry, especially in attack; powerful berserkers; superior boats; leaders can convert to Christianity after AD 878; no cavalry
The Celts
The Welsh - Good mix of infantry and cavalry; superior cavalry; longbowmen; can build priories; weak ships.
The Men of Alba - Good mix of infantry and cavalry; can build priories.
The Irish - Good mix of infantry; can build monasteries; can recruit Monks; poor cavalry; no archers.
Some major features of the game include :
- Provincial Information structures give flavour text and custom bonuses for every Province
- Incorporates Aradan's unit and unit-autoresolve balance (now even more advanced!)
- Saxon and Celtic Emissaries may travel with princesses and bishops to increase their effectiveness
- Provincial and Kingdom titles for family members implemented, including Local Lord traits for better settlement-specific management
- Recruitable mercenaries
- Culture-specific recruitment buildings and limited Zone of Recruitment
- Campaign Script customizes game-start conditions according to faction selected by player to make for a greater challenge
VI2 - Dominion of Britannia
Dominion of Britannia is an official sub-mod for VI2, adding a lot of new content and features :
- Irish factions can now recruit Monastic Levies from monasteries
- Unique strategy-map models for Saxon large towns, cities and large cities
- 15 New provinces (Britain and Ireland)
- Greater geographical historical accuracy
- Unit stats reworked for even greater unit balance
- Campaign balance improved
- Saxon culture renamed to Anglo-Saxon
- Uncrowned and Crowned trait for Kings implemented
- New ship for the Vikings (credits to 1066 open-resource mod, with sails by Halie Satanus)
- New Stone Henge model (credit to 1066 open-resource mod)
- Now possible for Anglo-Saxon factions to have monks in their ranks
- New Laigini elite unit for Men of Leinster (formerly "The Irish" faction)
- Recruitable mercenaries redistributed to be more historically accurate
- Walls now only buildable from large town and up
- Viking names edited to be more accurate (thanks to Dansk)
- Monastery line of buildings reworked and more open to Anglo-Saxons
- Stables can now longer be built on small islands
- And lots of textual and visual tweaks throughout!
The Team
The team of Viking Invasion II includes :