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.worldcollision file - M2TW

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Revision as of 23:38, 28 August 2009 by Makanyane (talk | contribs) (Created page with '==Overview== The .worldcollision file contains the information that makes objects appear solid in the game, e.g. so siege weapon fire hits the structure instead of passing straig...')
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Overview

The .worldcollision file contains the information that makes objects appear solid in the game, e.g. so siege weapon fire hits the structure instead of passing straight through. It does not effect units being able to walk through buildings, as units can sometimes enter buildings, whether they are able to or not is defined in the .worldpathfinding file.

Each settlement or ambient building must have a .worldcollision file with the same name and inside the same folder as its .world file (the path to the .worldcollision file is not specified in any modifiable file so this can not be changed)

File Structure

The file layout (with names used in KnightErrant's WCEditor is as follows:

Table 1

This table deals with the inter-relation of the bounding boxes and collision objects, their relative locations and bounding spheres.

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