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How to customize Unit Pack Mods

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Revision as of 00:29, 27 February 2011 by Swiss Halberdier (talk | contribs)
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How to customize "Unit Pack Mods"

Because a lot of people asked me how they can "add / change / remove" something in my Additional Units Mod (AUM), I've created here a FAQ for you all.

AUM Wiki page = Additional_Units_Mod


Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.


All tables here are shown with the "vanilla standard table" names between "". In the pack files of several unit packs they have prefixes like this "aum_" or "my_units_" or "nameofmod_".


Link to the Pack File Manager

Link to the DB Editor


You can open all pack files with these editors above. I recommend to use the DBEditor.


How to change the "limit" of an unit:

open the table "units_tables/units".

Scroll to the right until you see the columns called "Unit_Limit" and "MP_Unit_Limit". The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode.


There you can change the "1" or "2" to "10". If you change this to "0", then you have unlimited units.


How to remove an unit from game:

open the table

"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions" or "units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Search the unit and delete the whole row.


How to change the "size" of an unit:

open the table "unit_stats_land_tables/units_stats_land". The second column is called "Unit Size".


There you can change the unit size for every unit.


How to add "grenades" back to Grenadiers:

open the table "unit_stats_land_tables/units_stats_land".


Scroll to the right until you see a column called "Can throw grenades". There you can change "False" to "True".


How to add more "cannons" to the artillery units:

open the table "unit_stats_land_tables/unit_stats_land".


You can raise the values in the cells of these two columns: "size" and "# Artillery"


Example: If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6.

One cannon requires 6 men.


How to add an unit to a group of factions:

open the table

"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions"


Then add a new row with the button. Edit the two new columns like this:

1. column = unit_ID / 2. column = faction_group


How to add an unit to a specific faction:

open the table

"units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Then add a new row with the button. Edit the three new columns like this:

1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true


The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.

How to change the "recruitment region" of an unit:

open the table "units_tables/units".


Scroll to the right until you see the eight column called "Region IDRef". There you can change the region to global, europe, middle_east and others.


How to remove the required technology of an unit:

open the table "unit_required_technology_junctions_tables/unit_required_technology_junction".


There you can delete the entry for your unit.


How to change the "melee weapon" from "sword" to "bayonet":

open the table "unit_stats_land_tables/units_stats_land".

- scroll to the column "Animation table" and replace "man_musket_sabre" with "man_musket"

- change the "Warscape equipment theme" from "x_euro_musket_sabre" to "x_euro_musket"

- change the "Melee weapon" from "sword" to "plug_bayonet"

- from the column "Melee weapon" go five columns to the right where the column is called "unknown" and change there "foot_sword" to "foot_bayonet"


The unit uses now a bayonet instead of a sword.


How to change the "model/texture" of a land unit:

open the table "unit_stats_land_tables/units_stats_land".

Scroll to the column nr. 8 which is called "model".


There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.


How to change the "model/texture" of a naval crew marines unit:

open the table "unit_stats_naval_crew_tables/unit_stats_naval_crew". Scroll to the column which is called "model".

There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.


How to add "rank_fire" to an unit or remove "platoon_fire":

open the table "unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction"


There you can see which unit has which abilities. Several units have "rank_fire" already activated.

Add a new row with the button. Edit the two columns like this:

1. column = UNIT_ID / 2. column = rank_fire


If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use this two firing drills instead of "rank_fire".

If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.


How to change the name of an unit:

open a "language.pack" and go to the bottom of the table.

For every unit there are three rows included > 1. names / 2. short description / 3. long description

1. units_on_screen_name_UNIT_ID 2. unit_description_texts_description_text_UNIT_ID 3. unit_description_texts_long_description_text_UNIT_ID


Don't change anything in the first column. In the second column you can add your new custom text.


How to change the "experience" that the units are getting from their recruitment building:

open the table "unit_buildings_allowed_tables/unit_buildings_allowed"

In the column "Experience" you can give to the unit these values = 0, 1, 2 and 3


How to change the "availability" of an unit in the "early" and "late" custom battles:

open the table "units_tables/units"

There you can add a "True" or "False" value in these columns below: Early_availability Late_availability


How to change the "campaign movement rate" of an unit:

open the table "units_tables/units"

There you can change the value in the "Campaign_Map_Action_Points".


How to give the "trading ability" to a ship:

open the table "unit_stats_naval_tables/units_stats_naval". Scroll to the third last column which is called "Can_trade".

Change the "False" value to "True" to give to that ship the "trading ability".


How to enable the „bullet trails“ for the custom AUM projectiles:

open the table "projectiles_tables/projectiles"

Change the value in the column "Trail" from "none" to "alpha_bullet". This cell must have an entry. If you switch back to no bullet trails, you have to write "none" there. You mustn't leave it blank.


Cheers

Swiss Halberdier

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