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Missionary (TWS2)

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Missionary
S2TW Missionary.png
Shogun-2-CharB.png

Overview

Missionaries can convert others to Christianity, inspire a friendly army with their enlightened rhetoric and by the same token demoralise an enemy force, reduce the chances of successful bribery, calm and inspire an angry populace or incite revolt in an oppressed one. Missionaries are recruited via Christian buildings. They can convert both provinces and other agents to their religion - although it is difficult for a missionary to convert a monk and vice versa. Conversion of a population to Christianity takes place simply via the missionary's presence in a province. The trusting nature of this man makes him highly susceptible to assassination by ninja or geisha.

Recruitment Cost: 500

Actions

  • Inspire Castle Town
  • Character Conversion
  • Population Conversion
  • Demoralisation
  • Incitement to Revolt
  • Inspire Army


Requires

  • Buildings:
    • Chapel

Skills

Below is the chart showing skills of a missionary in chronological order:-

S2TW missionary skill.png

Effects & Description

Below is the table containing info on the effects and descriptions of various skills of a missionary.

Skill Effects Description
Spiritual Advisor Level 1
  • +1 to zeal when converting characters
  • Level 2
  • +2 to zeal when converting characters
  • Doing God's work, and the work of the Church, cleanses all sins.
    Preacher Level 1
  • +1 to zeal when converting provinces
  • Level 2
  • +1 to zeal when converting provinces
  • Grievous sin lies in not educating sinners.
    Wordly Level 1
  • -10% reduced action cost
  • +3% to the chance of escaping from enemy agents
  • Level 2
  • -25% reduced action cost
  • +6% to the chance of escaping from enemy agents
  • He who stands apart from the world will never change the world.
    Inspiring Level 1
  • +1 to zeal when inspiring towns
  • Level 2
  • +3 to zeal when inspiring towns
  • Level 3
  • +4 to zeal when inspiring towns
  • A man needs two waraji: faith and reason.
    Proselytizer Level 1
  • +1 to zeal when converting provinces
  • Persuasion in the service of the Lord has no limits.
    Agitator Level 1
  • +1 to zeal when inciting unrest
  • Level 2
  • +2 to zeal when inciting unrest
  • Level 3
  • +4 to zeal when inciting unrest
  • "There is no spirit of injustice!"
    Heterodoxy Level 1
  • -1 to zeal when converting provinces
  • Improves the rate at which chi arts are mastered: +3%
  • There are more roads to God than there are to Rome.
    Pilgrim Level 1
  • +3% to campaign movement range for the army this agent is embedded into
  • Level 2
  • +6% to campaign movement range for the army this agent is embedded into
  • Level 3
  • +9% to campaign movement range for the army this agent is embedded into
  • Walk the earth to find the light.
    Scripturalist Level 1
  • +1 to zeal when inspiring armies
  • Level 2
  • +2 to zeal when inspiring armies
  • Level 3
  • +4 to zeal when inspiring armies
  • There is only the Word, and his Holiness. All else is falsehood.
    Confessor Level 1
  • +1 to zeal when converting characters
  • Level 2
  • +1 to zeal when converting characters
  • All sins can be washed away by the blood of the Lamb.
    Hellfire & Brimstone Level 1
  • +1 to zeal when demoralising armies
  • Level 2
  • +2 to zeal when demoralising armies
  • Level 3
  • +4 to zeal when demoralising armies
  • "The fires and torments of Hell await thee, heathen beasts!"
    Doctor Of The Church Level 1
  • Improves the rate at which chi arts are mastered: +6%
  • Level 2
  • Improves the rate at which chi arts are mastered: +12%
  • Level 3
  • Improves the rate at which chi arts are mastered: +18%
  • Study of scripture leads to the correct path in every life.
    Father Of The Church Level 1
  • +1 to zeal when converting provinces
  • +5% to the agent's critical success chance
  • Level 2
  • +2 to zeal when converting provinces
  • +15% to the agent's critical success chance
  • The Church is the Faith, and must be defended and strengthened.
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