Missionary
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Overview
Missionaries can convert others to Christianity, inspire a friendly army with their enlightened rhetoric and by the same token demoralise an enemy force, reduce the chances of successful bribery, calm and inspire an angry populace or incite revolt in an oppressed one. Missionaries are recruited via Christian buildings. They can convert both provinces and other agents to their religion - although it is difficult for a missionary to convert a monk and vice versa. Conversion of a population to Christianity takes place simply via the missionary's presence in a province. The trusting nature of this man makes him highly susceptible to assassination by ninja or geisha.
- Recruitment Cost: 500
Actions
- Inspire Castle Town: Determines the Increases to happiness when ministering to a province.
- Character Conversion: Determines the ability to make an enemy agent retire temporarily or permanently.
- Population Conversion: Determines the ability to convert a province religion to Christianity.
- Demoralisation: Determines the chance of inflicting a morale penalty upon an enemy army.
- Incitement to Revolt: Determines the chance of causing a rebellion in an enemy province.
- Inspire Army: Determines the given morale bonus when attached to an army.
Requires
Skills
Below is the chart showing skills of a missionary in chronological order:-
Effects & Description
Below is the table containing info on the effects and descriptions of various skills of a missionary.
Skill |
Effects |
Description
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Spiritual Advisor |
Level 1 +1 to zeal when converting characters
Level 2 +2 to zeal when converting characters
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Doing God's work, and the work of the Church, cleanses all sins.
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Preacher |
Level 1 +1 to zeal when converting provinces
Level 2 +1 to zeal when converting provinces
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Grievous sin lies in not educating sinners.
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Wordly |
Level 1 -10% reduced action cost+3% to the chance of escaping from enemy agents
Level 2 -25% reduced action cost+6% to the chance of escaping from enemy agents
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He who stands apart from the world will never change the world.
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Inspiring |
Level 1 +1 to zeal when inspiring towns
Level 2 +3 to zeal when inspiring towns
Level 3 +4 to zeal when inspiring towns
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A man needs two waraji: faith and reason.
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Proselytizer |
Level 1 +1 to zeal when converting provinces
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Persuasion in the service of the Lord has no limits.
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Agitator |
Level 1 +1 to zeal when inciting unrest
Level 2 +2 to zeal when inciting unrest
Level 3 +4 to zeal when inciting unrest
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"There is no spirit of injustice!"
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Heterodoxy |
Level 1 -1 to zeal when converting provincesImproves the rate at which chi arts are mastered: +3%
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There are more roads to God than there are to Rome.
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Pilgrim |
Level 1 +3% to campaign movement range for the army this agent is embedded into
Level 2 +6% to campaign movement range for the army this agent is embedded into
Level 3 +9% to campaign movement range for the army this agent is embedded into
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Walk the earth to find the light.
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Scripturalist |
Level 1 +1 to zeal when inspiring armies
Level 2 +2 to zeal when inspiring armies
Level 3 +4 to zeal when inspiring armies
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There is only the Word, and his Holiness. All else is falsehood.
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Confessor |
Level 1 +1 to zeal when converting characters
Level 2 +1 to zeal when converting characters
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All sins can be washed away by the blood of the Lamb.
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Hellfire & Brimstone |
Level 1 +1 to zeal when demoralising armies
Level 2 +2 to zeal when demoralising armies
Level 3 +4 to zeal when demoralising armies
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"The fires and torments of Hell await thee, heathen beasts!"
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Doctor Of The Church |
Level 1 Improves the rate at which chi arts are mastered: +6%
Level 2 Improves the rate at which chi arts are mastered: +12%
Level 3 Improves the rate at which chi arts are mastered: +18%
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Study of scripture leads to the correct path in every life.
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Father Of The Church |
Level 1 +1 to zeal when converting provinces+5% to the agent's critical success chance
Level 2 +2 to zeal when converting provinces+15% to the agent's critical success chance
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The Church is the Faith, and must be defended and strengthened.
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Retainers
Retainer |
Effects |
Description
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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Traits
Trait |
Effects |
Description
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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