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Missionary (TWS2)

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Missionary
S2TW Missionary.png
Shogun-2-CharB.png

Overview

Missionaries can convert others to Christianity, inspire a friendly army with their enlightened rhetoric and by the same token demoralise an enemy force, reduce the chances of successful bribery, calm and inspire an angry populace or incite revolt in an oppressed one. Missionaries are recruited via Christian buildings. They can convert both provinces and other agents to their religion - although it is difficult for a missionary to convert a monk and vice versa. Conversion of a population to Christianity takes place simply via the missionary's presence in a province. The trusting nature of this man makes him highly susceptible to assassination by ninja or geisha.

Recruitment Cost: 500

Actions

  • Inspire Castle Town: Determines the Increases to happiness when ministering to a province.
  • Character Conversion: Determines the ability to make an enemy agent retire temporarily or permanently.
  • Population Conversion: Determines the ability to convert a province religion to Christianity.
  • Demoralisation: Determines the chance of inflicting a morale penalty upon an enemy army.
  • Incitement to Revolt: Determines the chance of causing a rebellion in an enemy province.
  • Inspire Army: Determines the given morale bonus when attached to an army.

Requires

Skills

Below is the chart showing skills of a missionary in chronological order:-

S2TW missionary skill.png

Effects & Description

Below is the table containing info on the effects and descriptions of various skills of a missionary.

Skill Effects Description
Spiritual Advisor Level 1
  • +1 to zeal when converting characters
  • Level 2
  • +2 to zeal when converting characters
  • Doing God's work, and the work of the Church, cleanses all sins.
    Preacher Level 1
  • +1 to zeal when converting provinces
  • Level 2
  • +1 to zeal when converting provinces
  • Grievous sin lies in not educating sinners.
    Wordly Level 1
  • -10% reduced action cost
  • +3% to the chance of escaping from enemy agents
  • Level 2
  • -25% reduced action cost
  • +6% to the chance of escaping from enemy agents
  • He who stands apart from the world will never change the world.
    Inspiring Level 1
  • +1 to zeal when inspiring towns
  • Level 2
  • +3 to zeal when inspiring towns
  • Level 3
  • +4 to zeal when inspiring towns
  • A man needs two waraji: faith and reason.
    Proselytizer Level 1
  • +1 to zeal when converting provinces
  • Persuasion in the service of the Lord has no limits.
    Agitator Level 1
  • +1 to zeal when inciting unrest
  • Level 2
  • +2 to zeal when inciting unrest
  • Level 3
  • +4 to zeal when inciting unrest
  • "There is no spirit of injustice!"
    Heterodoxy Level 1
  • -1 to zeal when converting provinces
  • Improves the rate at which chi arts are mastered: +3%
  • There are more roads to God than there are to Rome.
    Pilgrim Level 1
  • +3% to campaign movement range for the army this agent is embedded into
  • Level 2
  • +6% to campaign movement range for the army this agent is embedded into
  • Level 3
  • +9% to campaign movement range for the army this agent is embedded into
  • Walk the earth to find the light.
    Scripturalist Level 1
  • +1 to zeal when inspiring armies
  • Level 2
  • +2 to zeal when inspiring armies
  • Level 3
  • +4 to zeal when inspiring armies
  • There is only the Word, and his Holiness. All else is falsehood.
    Confessor Level 1
  • +1 to zeal when converting characters
  • Level 2
  • +1 to zeal when converting characters
  • All sins can be washed away by the blood of the Lamb.
    Hellfire & Brimstone Level 1
  • +1 to zeal when demoralising armies
  • Level 2
  • +2 to zeal when demoralising armies
  • Level 3
  • +4 to zeal when demoralising armies
  • "The fires and torments of Hell await thee, heathen beasts!"
    Doctor Of The Church Level 1
  • Improves the rate at which chi arts are mastered: +6%
  • Level 2
  • Improves the rate at which chi arts are mastered: +12%
  • Level 3
  • Improves the rate at which chi arts are mastered: +18%
  • Study of scripture leads to the correct path in every life.
    Father Of The Church Level 1
  • +1 to zeal when converting provinces
  • +5% to the agent's critical success chance
  • Level 2
  • +2 to zeal when converting provinces
  • +15% to the agent's critical success chance
  • The Church is the Faith, and must be defended and strengthened.

    Retainers

    Retainer Effects Description
    Tea Master Convert +1 Happiness in Provinces where this man is Present

    -7% to Campaign Movement Range for the Army this Agent is Embedded into

    "More tea, vicar?"
    Church Notary +1 to Zeal when Converting Provinces

    -7% to Campaign Movement Range for the Army this Agent is Embedded into

    Accurate records are the bedrock of the Church's power.
    Christian Confessor +1 Happiness in Provinces where this man is Present "Your sins are grievous, my son, but forgiveness of its children is the soul of the Church."
    Jesuit +1 to Zeal when Converting Provinces "White is black if the Church so orders it!"
    Jordan River Water +1 to Zeal when Converting Provinces The holiest of water may convert many a heathen.
    Geisha Convert +1 to Zeal when Converting Provinces

    -7% to Campaign Movement Range for the Army this Agent is Embedded into

    Rome is a long, long way away.
    Toledo Sword -10% to the Character's Chance of Being Assassinated A man of God should not be an unarmed fool.
    Firebrand Preacher +1 to Zeal when Converting Provinces "The living God and his Son will not be denied, even in this heathen land of devilry!"
    Psalter +1 to Zeal when Converting Characters "Behold, thou art fair, my love..."
    Inquisitor +2 to Zeal when Converting Provinces

    +3 to Repression in this Province

    Fear is the key.
    Ashigaru Convert -10% to the Character's Chance of Being Assassinated "The Father needs protection."
    Reliquary +2 to Zeal when Converting Provinces Such a small thing, to hold so much Christian virtue.
    1
    1
    1
    1
    1
    1
    1
    1

    Traits

    Trait Effects Description
    1
    1
    1
    1
    1
    1
    1
    1
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