Rome II Total Realism
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Revision as of 11:16, 21 September 2014 by Marcus Tullius Tiro (talk | contribs)
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Contents
Introduction
Rome 2 Total Realism is an upcoming Rome 2 mod that is the successor to Rome TW mod of the same name, and plans on presenting a good combination of challenging gameplay and historical accuracy.
History
Description
Features
Campaign:
- City garrisons revamped
- Campaign difficulty levels overhaul
- Campaign attrition effects enchanced
- Occupation options available to all factions (Occupy, Liberate, Sack etc..)
- Characters experience is gained a bit slower to cope with 2TPY
- Unit experience overhaul
- Ground effects improvements
- Various units upgrade options enhanced
- Campaign Army and Navy stances overhaul
- Unit replenishment overhaul
- City public order overhaul
Combat:
- Fatigue effect overhaul
- Morale redesign
- Battlefield Climate effects improved, playing bigger role on battlefield
- Adjusted gates for flaming attacks, survive much more now
- Improved deployables, barricade size and durability increased
- Complete Naval overhaul
- Complete Combat overhaul
- Overhaul of special abilities
- Spotting and hiding enhanced
- New slashing animations for all axes, maces and celtic longswords
- Replaced Torches with fire pots
- Siege tweaks
Misc:
- Startpos changes (starting armies, region changes etc).
- Authentic (native) unit names
- Army/Legion name changed
- New loading/frontend screens
- Changes in .loc files here and there for better immersion
The Team
- ^OvO^
- JaM
- necronox
- H0CHM31573R
- Muizer
- necronox
- Splenyi
- Causeless
- Mackles
- ahowl11
- anunnak
- Ballacraine
- Caligula Caesar
- Drtad
- Finn
- JohnnyG1823
- La Tene
- kepper
- MasterOfThessus
- Maurits
- Mausolos of Caria
- mcantu
- moacyr
- Orthanner
- Quinn Inuit
- HouseOfHam
- LestaT