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Rome II Total Realism

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Revision as of 14:57, 21 September 2014 by Marcus Tullius Tiro (talk | contribs) (Combat)
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Template:Mod Information Table (no map)

Introduction

Rome 2 Total Realism is an upcoming Rome 2 mod that is the successor to Rome TW mod of the same name, and plans on presenting a good combination of challenging gameplay and historical accuracy.

History

Description

Features

Campaign

Various aspects of the campaign have been changed for an improved experience. Unit replenishment, unit experience, city public order, Army and Navy stances, and the Campighn difficulty levels have all been overhauled.Various occupation options are now available for all factions, like occupy, liberate sack, etc. Unit upgrades and attrition effects have also been enhanced, and ground effects have been improved.

Combat

Combat has also been improved through changes made. Sieges have been tweaked, fire pots are now used instead of torches, and gates are much more resistant to flaming attacks.Land and Naval combat has been completely overhauled, as well as the effect of fatigue and the special abilities. Battlefield climate effects have been improved, and have even more of an influence on combat. There are also new animations animations for axes, maces, and celtic longswords.

The Team

  • ^OvO^
  • JaM
  • necronox
  • H0CHM31573R
  • Muizer
  • necronox
  • Splenyi
  • Causeless
  • Mackles
  • ahowl11
  • anunnak
  • Ballacraine
  • Caligula Caesar
  • Drtad
  • Finn
  • JohnnyG1823
  • La Tene
  • kepper
  • MasterOfThessus
  • Maurits
  • Mausolos of Caria
  • mcantu
  • moacyr
  • Orthanner
  • Quinn Inuit
  • HouseOfHam
  • LestaT

Visual Material

External Links

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