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IWTE

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Revision as of 07:29, 11 February 2017 by Makanyane (talk | contribs) (uurghh, I suppose it's about time...)
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Overview

IWTE stands for Integrated World Terrain Editor, the tool is developed and maintained by wilddog. Its early development was based partly on prior research and development by Argantonio and [[KnightErrant].

It is supplied as an executable only file so does not require a python installation.

The following list is a quick round up of its capabilities :

  • 1) Editing of .world, .worldcollision and .animinstances files (these 3 files are the main settlement files). You can completely change the models, textures, effects, lighting.
  • 2) Editing of other settlement related files eg .worldterrain, .worldpathfinding, .worldvegetation and .worldpkgdesc files.
  • 3) Editing the geography.db file directly and easily.
  • 4) Editing the vegetation.db file directly and easily.
  • 5) Adding/amending battlefield vegetation models and generation of vegetation sprites.
  • 6) It has a basic set of strat map .cas editing functions which can edit most of the stratmap stationary models e.g. residences, trees, resources etc.
  • 7) It has a simple painting process editor which supports basic editing of several file types.
  • 8) It has a texture to DDS and vice versa single or directory file conversion tool built in.
  • 9) Supports simple editing of the stratmap TGA and HGT files with files shown at correct relative sizes. This also shows a 3d view of the strat map being edited as well as selection of different colour schemes for the heights HGT map.



Loading and Saving .world Files

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