Buildings (TW3K)
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Jump to navigationJump to searchBuilding | Chain | Level | Reforms Template:Red / Template:Green | Resources Template:Red / Template:Green | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost |
---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |