Buildings (TW3K)
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The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost |
---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | Population Growth +4K | ~ | 1 | 700 |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | |
Permanent Labour Housing |
Labour | 4 | Artisans |
~ | ~ | Population Growth +50K | 60 | 3 | 3050 | |
Office of Works |
Labour | 5 | Artisans |
~ | ~ | Population Growth +100K | 110 | 3 | 5400 | |
Bureau of Mining Subsidiaries |
Labour | 4 | Iron Salt Industrialists |
Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost | |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |
Building |
Chain | Level | Reforms Required / Unlocked | Resources Required / Unlocked | Income | Income Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Cost |