TWC Wiki:Tutorial Indexes Project/subject headings
structure rework idea:
General Information
Mod Set-up and Launching
Unpacking
if relevant to game (RTW and M2 only probably)
Common Tools and Principles
Tools and modding approaches that will apply to multiple aspects of the game. PFM's go here.
Units
Getting a Unit in Game
Models
Textures
Animations
Unit Sprites
Unit Cards
Unit Flags/Banners
Stats and Abilities
Formations
Campaign Map (Starting Positions) or Campaign Map (Mapping)
Making a new map (if possible) Start Positions stuff for other games
Strat Models
possibly split down further; resources/settlements/characters
Campaign Elements
Cultures
Factions
how to add a new one etc
Characters
generals and family set-up
Agents
spies/merchants etc
Traits, Ancillaries and Attributes
for generals and agents
Names
(may only be needed for R2/M2TW)
Buildings
Army/Unit Recruitment
this is mainly from buildings in RTW/M2 from characters in 3K
Diplomacy
Religion
Missions
Reforms or Learning or Technology
for later games only - use name that the game uses, e.g. "Reforms" in 3K
Battle Maps
Custom Maps
Custom Tiles/ battle editor
Environment
Geography.db/lighting/vegetation
Structures on Battle Map
whole IWTE thing for M2 - settlement plans and 'items' for RTW
AI
Campaign AI
Battle AI
Scripting
If it exists as a specific modding section for the game.
Sounds
unpacking sound packs and general stuff here
Voices
Effects
Music
UI
most stuff including info cards here - but see also 'characters' section for portraits, and 'unit cards' for rendered cards
Menu and Loading Screens
Videos
Text Descriptions
only for very general info - other bits in relevant section, e.g. for units/buildings
Cheats/Console Commands and Config Preferences
Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:
Tool Support and Format Research
for the explanations of some odd bit of binary file that no-one except tool makers is ever going to use