Export descr sounds soldier voice.txt
This file is delegated file from descr_sounds_units_voice.txt for manage part of sound bank: "unit_voice"'s entries related to soldiers' grunts.
BANK: unit_voice
Available category to use in for "BANK: unit_voice"
Primary condition.
cultures { culture_type as defined in descr_cultures.txt } (using in RTW only) accent { accent_type as defined in descr_sounds_accents.txt } (using in M2TW only)
Secondary condition, need redefined when want to start new unit_voice_type or primary condition change.
class { unit_voice_type as available in export_descr_unit.txt}
Tertiary condition, need redefined when want to start new vocal_type or primary/secondary condition change.
vocal { vocal_type }
Available vocal_type for sound bank "unit_voice" that using in this file.
Individual_Attack_Grunt Individual_Attack_Scream Individual_Celebrate Individual_Charge Individual_Confirm Individual_Death Individual_Fall_Grunt Individual_Fall_Scream Individual_Grunt Individual_Retreat Individual_Taunt Individual_Groan (M2TW only) Individual_Battle_Scream (M2TW only)
Entry structures.....
event modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end
{ event name } is not use in "BANK: unit_voice"
{sample name} = name of sound sample file
Note: "BANK: unit_voice" is using only using .wav files in vanilla RTW and M2TW.
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -