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Dismounted Imperial Knights (M2TW Unit)

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Revision as of 14:54, 18 March 2022 by DARKGerd (talk | contribs) (Details: exchanged abbreviation with full words)
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Dismounted Imperial Knights (M2TW Unit)
Dismounted imperial knights info.png
Class Heavy Infantry
Unit Size 48
Weaponry
  • Mace
  • Morale 5
    Melee Attack 9
    Ranged Attack NA
    Defence 3
    Charge Bonus 3
    Accuracy NA
    Range NA
    Ammunition NA
    Region Global
    Recruitment Cost 570
    Upkeep Cost 225
    Turns to Build 1
    Unit Limit 3
    Building Requirements
  • Fortress
  • Technology Requirements None
    Attributes
  • Can withdraw
  • Hardy
  • Hide forest
  • Sea faring

  • Dismounted imperial knights thumbnail.png These mace wielding fighting machines wear plate armour, but prefer to fight on foot.

    Overview

    True knights in shining armour, in principle at least, these men espouse the noble ideals of chivalry and honour. In reality they are brutally effective warriors who practice their skills daily in tournaments and mock fights. On the battlefield, their steel plate protection makes them hard to kill. Although most fight mounted, those that go on foot wield their maces with deadly effect.

    Details

    Dismounted Imperial Knights are one of the best heavy infantry unit available to the Holy Roman Empire. Their armour piercing maces mean that no foe, heavily armoured or not, can escape from them. They wear plate armour, providing them with adequate protection from missiles. But while their armour may be better than the armour worn by Dismounted Feudal Knights, they do not have as high attack stats, meaning they are a better defensive unit than them. They can be used for settlement defence as well as for besieging. While they cost the same upkeep as Dismounted Feudal Knights, they do require a higher level citadel, a building, which does not come cheaper. Overall, when playing as the Holy Roman Empire, this unit should be used in tandem with the Dismounted Feudal Knights to form the backbone of your army.

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