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Light Lancers (RTW Unit)

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Revision as of 14:14, 9 April 2023 by Hastati 56 (talk | contribs) (Edited aragraphs of Details section because information it provided was incorrect and other sections needed to be changed to account for first change)
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Light Lancers (RTW Unit)
Greek-Light lancer info.png
Class Light Cavalry
Unit Size 108
Weaponry Spear
Morale 8, Normal, Trained
Melee Attack 7, 9 (secondary)
Ranged Attack N/A
Shield 0
Defence
  • 5 (Total)
  • 0 (Armour)
  • 5 (Defense Skill)
  • Charge Bonus 9
    Accuracy N/A
    Range N/A
    Ammunition N/A
    Region Global
    Recruitment Cost 370
    Upkeep Cost 140
    Turns to Build 1
    Unit Limit N/A
    Building Requirements Stables
    Technology Requirements None
    Attributes Can Form Wedge, Good Morale, Powerful Charge, Fast Moving


    Greek-Light lancer.png Light lancers are fast, lightly equipped cavalrymen who rely on hit-and-run charges where the killing power of their lances is maximised.

    Overview

    Light lancers are fast, lightly equipped cavalrymen who rely on hit-and-run charges where the killing power of their lances are maximised. Although they have cavalry swords for close quarters fighting, a lack of armour means once the melee becomes protracted they are susceptible to enemy counterattacks: slugging it out with heavy forces is not sensible for these soldiers. Rather, these men should operate on the periphery of battles where they can ride down enemy skirmishers and missile troops. They can be thrown into to heart of the fighting if necessary, or when a weakened unit’s flank or rear can be attacked.

    Details

    Light Lancers are one of the first cavalry units Macedon can recruit, despite what this ease of access may indicate Light Lancers are actually quite good light cavalry. The Light Lancers with their speed, morale and good charge bonus combined means Light Lancers hold a position as a decent early game light shock cavalry with the potential to be useful throughout a campaign. The primary use of Light Lancers is to charge the enemy while they are engaged but they can also be used to chase missile or fleeing units. The powerful charge bonus means the Light Lancers are good as a hammer to a Macedonian anvil, this is especially useful in the early game since most early units will rout after a charge or two from the flanks. The effectiveness of Light Lancers will diminish as the campaign goes on as other factions will start to have access to stronger units.

    While Light Lancers are good on the charge their low defence combined with lack of shield and armor means light lancers will be annihilated in prolonged combat, facing spearmen and hoplites head-on is also to be avoided. Light lancers are also vunerable to missiles, moving out of range of missiles or charging missile units before they can let loose a volly of missiles is a good method to counter this issue, but remember to avoid getting stuck into prolonged combat. Overall the Light Lancers are a strong early cavalry unit with a strong charge that lets them still have a use later into the campaign but their low defences means the can disintagrate if they get stuck in a battle or hit with missiles.

    Factions

  • Macedon Faction Symbol-Vanilla.png Macedon
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