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Difference between revisions of "Admiral"

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(Fleshed out eh description a little bit, could probably still use some work)
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An Admiral, in a Total War game, is the man who leads a fleet.  He is similar to a captain in that he is seemingly faceless, identical to other admirals, except for his command ability. Unlike a captain, however, an admiral may not be adopted into your family, however high his rating becomes.
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An Admiral, in a Total War game, is the man who leads a fleet.  He is similar to a captain in that he is seemingly faceless, identical to other admirals. Unlike a captain, however, an admiral may not be adopted into your family, however high his rating becomes.
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Only 3 attributes have an effect on an admiral: NavalCommand, LineOfSight and MovementPoints. NavalCommand effects his fighting ability, LineOfSight affects how far the fleet can see and MovementPoints affects how far a fleet can move.
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Note: In RTW if an admiral has acquired any ancillaries (retinue members) or any points towards a trait (not necessarily a full level) the admiral cannot be merged with another admiral that also has ancillaries or trait points.
  
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 10:23, 16 July 2008

An Admiral, in a Total War game, is the man who leads a fleet. He is similar to a captain in that he is seemingly faceless, identical to other admirals. Unlike a captain, however, an admiral may not be adopted into your family, however high his rating becomes.

Only 3 attributes have an effect on an admiral: NavalCommand, LineOfSight and MovementPoints. NavalCommand effects his fighting ability, LineOfSight affects how far the fleet can see and MovementPoints affects how far a fleet can move.

Note: In RTW if an admiral has acquired any ancillaries (retinue members) or any points towards a trait (not necessarily a full level) the admiral cannot be merged with another admiral that also has ancillaries or trait points.