Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Buildings (TW3K)"

From TWC Wiki
Jump to navigationJump to search
Line 27: Line 27:
 
|-
 
|-
 
! <h6>Permanent Labour Housing</h6>
 
! <h6>Permanent Labour Housing</h6>
| [[Building Chains (TW3K)#Labour|Labour]]|| 4 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{required|text=Artisans}} || ~ || ~ || Other Effects || 60 || 3 || 3050
+
| [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +50K  || 60 || 3 || 3050
 
|-
 
|-
! <h6>Building</h6>
+
! <h6>Office of Works</h6>
| Chain || Level || Reforms Required / Unlocked || Resources Required / Unlocked || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost
+
| [[Building Chains (TW3K)#Labour|Labour]] || 5 || {{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} || {{unlocked|text=Artisans}} || ~ || ~ || Population Growth +100K || 110 || 3 || 5400
 
|-
 
|-
! <h6>Building</h6>
+
! <h6>Bureau of Mining Subsidiaries</h6>
| Chain || Level || Reforms Required / Unlocked || Resources Required / Unlocked || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost
+
| [[Building Chains (TW3K)#Labour|Labour]] || 4 || {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} || {{required|text=Iron}}<br>{{required|text=Salt}}<br>{{unlocked|text=Industrialists}} || Income || Income Multiplier || Other Effects || Cost per Turn || Base Build Turns || Base Cost
 
|-
 
|-
 
! <h6>Building</h6>
 
! <h6>Building</h6>

Revision as of 08:27, 19 October 2019


The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.

Building Chain Level Reforms Required
Required
/ !Unlocked
Unlocked
Resources Required
Required
/ !Unlocked
Unlocked
Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Build Cost
Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ Population Growth +4K ~ 1 700
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ Population Growth +12K 10 2 1150
Labourer Conscription Housing
Labour 3 !Unlocked ~ ~ ~ Population Growth +25K 30 2 1800
Permanent Labour Housing
Labour 4 Required !Unlocked
Artisans
~ ~ Population Growth +50K 60 3 3050
Office of Works
Labour 5 Required !Unlocked
Artisans
~ ~ Population Growth +100K 110 3 5400
Bureau of Mining Subsidiaries
Labour 4 Required Required
Iron

Required
Salt

!Unlocked
Industrialists
Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost