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Difference between revisions of "Buildings (TW3K)"

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| {{unlocked|text=Industrialists}}
 
| {{unlocked|text=Industrialists}}
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|-
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| <h6>State Workshops</h6>
 +
| [[Building Chains (TW3K)#State Workshops|State Workshops]]  || 1 || {{unlocked|text=[[Pottery Bricks (TW3K_Reform)|Pottery Bricks]]}} || n/a || Industry +100 || n/a || n/a || 0 || 2 || 1250 || ?
 +
|-
 +
| <h6>Communal Workshops</h6>
 +
| [[Building Chains (TW3K)#State Workshops|State Workshops]]  || 2 || n/a || n/a || Industry +200 || n/a || n/a || 0 || 5 || 2100 || ?
 +
|-
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| <h6>Government Workshops</h6>
 +
| [[Building Chains (TW3K)#State Workshops|State Workshops]]  || 3 || {{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}} || n/a || Industry +300 || n/a || n/a || 0 || 5 || 2950 || Small City
 +
|-
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| <h6>Government Provincial Workshops</h6>
 +
| [[Building Chains (TW3K)#State Workshops|State Workshops]]  || 4 || {{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} || {{unlocked|text=Industrialists}} || Industry +400 || n/a || n/a || 0 || 8 || 3800 || Small City
 +
|-
 +
| <h6>Grand State Workshops</h6>
 +
| [[Building Chains (TW3K)#State Workshops|State Workshops]]  || 5 || {{required|text=[[State Monopolies (TW3K Reform)|State Monopolies]]}} || {{unlocked|text=Industrialists}} || Industry +500 || n/a || n/a || 0 || 8 || 4650 || Small Regional City
 +
|-
 +
| <h6>Currency Inspector Office</h6>
 +
| [[Building Chains (TW3K)#State Workshops|State Workshops]]  || 3 || {{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}} || n/a || Industry +200 || n/a || Corruption -10% || 0 || 4 || 3000 || Small City
 +
|-
 +
| <h6>Coin Maker</h6>
 +
| [[Building Chains (TW3K)#State Workshops|State Workshops]]  || 4 || {{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} || {{required|text=Copper}} || Industry +250 || n/a || Corruption -10% (adjacent commanderies) || 0 || 6 || 3600 || Small City
 +
|-
 +
| <h6>Grand Treasury Mint</h6>
 +
| [[Building Chains (TW3K)#State Workshops|State Workshops]]  || 5 || {{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} || {{required|text=Copper}} || Industry +300 || n/a || Corruption -15% (adjacent commanderies) || 0 || 6 || 4350 || Small Regional City ?
 
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Revision as of 07:11, 21 October 2019


The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.

Building Chain Level Reforms Required
Required
/ !Unlocked
Unlocked
Resources Required
Required
/ !Unlocked
Unlocked
Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Build Cost City Level Required
Drifter Workforce Camp
Labour 1 n/a n/a n/a n/a Population Growth +4K 0 1 700 Small City
Temporary Labour Housing
Labour 2 n/a n/a n/a n/a Population Growth +12K 10 2 1150 Small City
Labourer Conscription Housing
Labour 3 !Unlocked n/a n/a n/a Population Growth +25K 30 2 1800 Small City
Permanent Labour Housing
Labour 4 Required !Unlocked
Artisans
n/a n/a Population Growth +50K 60 3 3050 Small City
Office of Works
Labour 5 Required !Unlocked
Artisans
n/a n/a Population Growth +100K 110 3 5400 Small Regional City
Bureau of Mining Subsidiaries
Labour 4 Required Required
Iron
n/a Industry +25% Population Growth +40K 40 4 2800 Small City
Required
Salt
!Unlocked
Industrialists
Bureau of State Mining Expeditions
Labour 5 Required Required
Iron
n/a Industry +40% Population Growth +80K 80 4 3800 Small Regional City
Required
Salt
!Unlocked
Industrialists
State Workshops
State Workshops 1 !Unlocked n/a Industry +100 n/a n/a 0 2 1250 ?
Communal Workshops
State Workshops 2 n/a n/a Industry +200 n/a n/a 0 5 2100 ?
Government Workshops
State Workshops 3 Required n/a Industry +300 n/a n/a 0 5 2950 Small City
Government Provincial Workshops
State Workshops 4 Required !Unlocked
Industrialists
Industry +400 n/a n/a 0 8 3800 Small City
Grand State Workshops
State Workshops 5 Required !Unlocked
Industrialists
Industry +500 n/a n/a 0 8 4650 Small Regional City
Currency Inspector Office
State Workshops 3 Required n/a Industry +200 n/a Corruption -10% 0 4 3000 Small City
Coin Maker
State Workshops 4 Required Required
Copper
Industry +250 n/a Corruption -10% (adjacent commanderies) 0 6 3600 Small City
Grand Treasury Mint
State Workshops 5 Required Required
Copper
Industry +300 n/a Corruption -15% (adjacent commanderies) 0 6 4350 Small Regional City ?