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Buildings (TW3K)

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Revision as of 10:21, 18 October 2019 by Makanyane (talk | contribs) (bah - green doesn't work on links)
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Building Chain Level Reforms Template:Red / Template:Green Resources Template:Red / Template:Green Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Build Cost
Drifter Workforce Camp
Labour 1 ~ ~ ~ ~ Population Growth +4K ~ 1 700
Temporary Labour Housing
Labour 2 ~ ~ ~ ~ Population Growth +12K 10 2 1150
Labourer Conscription Housing
Labour 3 Template:Green ~ ~ ~ Population Growth +25K 30 2 1800
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
Building
Chain Level Reforms Required / Unlocked Resources Required / Unlocked Income Income Multiplier Other Effects Cost per Turn Base Build Turns Base Cost
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