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Cataphract Archers (RTW Unit)

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Revision as of 06:15, 28 August 2014 by Yojimbo (talk | contribs) (Created page with "{{TW Unit|image=Image:IMAGE HERE |Class=Horse Archer |Unit Size=120 |Weaponry=Bow, Sword |Morale=VALUE HERE |Melee Attack=9 |Ranged Attack=7 |Defence=22 |Charge Bonus...")
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Cataphract Archers (RTW Unit)
No image.png
Class Horse Archer
Unit Size 120
Weaponry Bow, Sword
Morale VALUE HERE
Melee Attack 9
Ranged Attack 7
Defence 22
Charge Bonus 5
Accuracy N/A
Range 170
Ammunition 30
Region Global
Recruitment Cost 1230
Upkeep Cost 190
Turns to Build 2
Unit Limit N/A
Building Requirements Cavalry Stables
Technology Requirements N/A
Attributes Can hide in forests, can form Cantabrian Circle


Cataphract archers are very heavily armoured, but slow, horse-archers that are almost impervious to attacks and can fight in close combat.


Overview

Cataphract archers are very heavily armoured, but slow, horse-archers that are almost impervious to attacks and can fight in close combat. They are not as armoured as cataphract lancers, yet most enemy missiles are turned aside quite easily. Mobility and speed have been sacrificed to provide protection. Their composite bows allow them to attack enemies at long range, but they also carry swords so that - if needs be - they can close up and fight hand-to-hand. The weight of cataphract archers means that they are 'heavier' than most shock cavalry but this is not their primary purpose. Being able to fight in close combat should be seen as a bonus to their primary abilities.


Details

Cataphract Archers are very tough horse archers. They have the same missile attack as the rest but they have the very heavy Cataphract armour to resist counter fire, though they are not as immune to it as you might think. They also have a very high melee attack for horse archers so they can more than handle themselves in melee; however their lack of shields makes them somewhat vulnerable. Still this is a great unit that can do many things. They will tire quickly in their heavy armour, particularly as horse archers are almost always moving and Armenia starts with desert provinces. You should never use the Cantabrian Circle with this unit as it will just tire them even faster. They have high morale and are highly trained.

Factions

  • Armenia Faction Symbol-Vanilla.png Armenia
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