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Difference between revisions of "Constantine: Rise of Christianity"

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(Introduction)
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{{Mod Information Table (map)
 
{{Mod Information Table (map)
 
  |Platform=[[Total War: Rome II]]
 
  |Platform=[[Total War: Rome II]]
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  |Campaign Map=[[Image:RoC_m.png]]
 
  |Campaign Map=[[Image:RoC_m.png]]
 
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[[Image: RoC_t.png]]
  
=Introduction=
 
 
The mod adds a new campaign for Total War: Rome II. It takes place in 311 A.D. where four men, Constantinus, Licinus, Maxentius, and Maximinus Daia control sections of the Roman Empire.  
 
The mod adds a new campaign for Total War: Rome II. It takes place in 311 A.D. where four men, Constantinus, Licinus, Maxentius, and Maximinus Daia control sections of the Roman Empire.  
  
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=Description=
 
=Description=
The mod was created by Dresden with a help of a few other members. It offers a new campaign that is set in 311 A.D. where the Roman Empire is controlled by four men.
+
The mod was created by Dresden with a help of a few other members. It offers a new campaign that is set in 311 A.D. where the Roman Empire is controlled by four men. You are able to play as the controllers of Rome, and other factions that were alive during 311 A.D. Religion now plays a role in the campaign as each of the factions will have different kinds of religion such as Christianity.  
 
+
Certain units have been changed to suit the time period of the campaign. The mod is not compatible with Divide Et Impera, All Factions Playable, Radious Overhaul, and any Turn Per Year mods. A new campaign is needed in order to play the mod once installed
You are able to play as the controllers of Rome, and other factions that were alive during 311 A.D.
 
Religion now plays a role in the campaign as each of the factions will have different kinds of religion such as Christianity.  
 
 
 
A new campaign is needed in order to play the mod once installed.
 
 
 
Certain units have been changed to suit the time period of the campaign.
 
  
 
=Features=
 
=Features=
  
===Turns Per Year===
+
A new campaign where each year lasts 12 turns. There are 12 playable factions that are alive during the time period where each faction has its own religion, and leader with a unique appearance, and traits.
  
The campaign will have 12 turns per year. This affects the time to research a technology, and the time to finish a building.
+
Certain unit types have been remade, and added in order to fit the historical time-frame including the unit cards with an increase in unit size.
  
===Factions in Campaign===
+
===Main Factions in Campaign===
The campaign allows you to play as thirteen factions with different faction leaders, and religion:
 
  
 
* '''Constantine <small>(Christianity)</small>'''
 
* '''Constantine <small>(Christianity)</small>'''
:                    Ruler of the Roman West. He controls all of Gaul, Hispaniola, Numidia, and Britain. And is a next door neighbor to Maxentius. His religion is Christianity.
+
:                    Ruler of the Roman West. He controls all of Gaul, Hispaniola, Numidia, and Britain. And is a next door neighbor to Maxentius.  
 
* '''Maxentius <small>(Imperial Religion)</small>'''
 
* '''Maxentius <small>(Imperial Religion)</small>'''
: Ruler of Central Rome. He controls all of Italy, Sicily, and North Africa. He is between Constantinus, and Licinius. His religion is the Imperial religion
+
: Ruler of Central Rome. He controls all of Italy, Sicily, and North Africa. He is between Constantinus, and Licinius.
 
 
* '''Licinus <small>(Imperial Religion)</small>'''
 
* '''Licinus <small>(Imperial Religion)</small>'''
: Ruler of Greece. He controls what was left of Greece. He believes in the Imperial Religion.
+
: Ruler of Greece. He controls what was left of Greece.
 
* '''Maximinus Daia <small>(Imperial Religion)</small>'''
 
* '''Maximinus Daia <small>(Imperial Religion)</small>'''
 
: Ruler of Eastern Rome. He controls minor Asia, and Egypt. He is between Licinus, and the Sasanian Empire.  
 
: Ruler of Eastern Rome. He controls minor Asia, and Egypt. He is between Licinus, and the Sasanian Empire.  
 
 
 
 
 
 
* '''Sasanian Empire <small>(Zoroastrianism)</small>'''
 
* '''Sasanian Empire <small>(Zoroastrianism)</small>'''
 
: Rules what was known as Parthia. Is next to Maximinus Daia.  
 
: Rules what was known as Parthia. Is next to Maximinus Daia.  
* '''Kingdom of Armenia <small>(Christianity)</small>'''
 
: They reside between Maximinus Daia, and the Sasanian Empire.
 
* '''The Franks <small>(Germanic Paganism)</small>'''
 
: The Franks share their borders with Constantine, and Maxentius. Can become a threat to Rome, or fight side by side.
 
* '''The Goths <small>(Germanic Paganism)</small>'''
 
: Share their borders with Licinius.
 
* '''Lombards'''
 
:              Share their border with Maxentius and Licinius.
 
* '''Huns'''
 
:              Are located at the end of the map.
 
* '''Kindah'''
 
 
* '''Garamantia'''
 
 
 
===Faction Leaders===
 
 
Each faction will have a leader with a unique appearance, and traits.
 
 
===Battle Mechanics===
 
 
The battle mechanics have been redone using the Lines of Battle mod
 
 
===Unit Overhaul===
 
 
The only units that have received a change are the Germanic Tribes, and the Roman factions. In order to fit the historical time-frame.
 
 
Unit sizes have been increased.
 
* Infantry: 240
 
* Cavalry: 120
 
 
   
 
   
Adds new units to most of the factions.
+
===Sub-Mods used===
  
=====Unit cards=====
+
* [http://www.twcenter.net/forums/showthread.php?640744-Better-AI-Recruitment Better AI Recruitment] (Enhances the campaign AI)
[[Image: Bgod_cards.png|thumb|unit cards]]
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* [http://www.twcenter.net/forums/showthread.php?637060-SubMod-v0-85-BullGod-s-Style-Unit-Cards-for-D-e-I Bullgod style unit cards] (creates a more accurate portrayal of the unit-cards in-game)
The unit cards are changed to give a more accurate showing of the way the unit will look.
+
* [http://www.twcenter.net/forums/showthread.php?621093-TTT-Hellbent-s-Traits-Talents-and-Toadies-A-Character-Mod-Overhaul-v-1-6-(Updated-Oct-29th)-(Eastern-Greek-Egyptian-Ancillary-Overhaul-New-Trait-Portraits)-Patch-5-Nomad-DLC-Compatible Traits, Talents, and Toadies (TTT)] (Creates a more immersive system for generals, and agents)
 +
* [http://www.twcenter.net/forums/showthread.php?633346-Lines-of-Battle-New-textures-unit-Previews&highlight=Ahiga Lines of Battle] (Changes the pace of battles)
  
=Compatibility=
 
This mod is not compatible with the following mods:
 
 
* Divide Et Impera
 
* Any Turn Per Year mods
 
* Radious Overhaul
 
* All Factions playable
 
 
And any mod that edits the startpos file
 
 
 
=The Team=
 
=The Team=
 
* [http://www.twcenter.net/forums/member.php?235783-Dresden Dresden]
 
* [http://www.twcenter.net/forums/member.php?235783-Dresden Dresden]
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=External Links=
 
=External Links=
 
   
 
   
[http://www.twcenter.net/forums/showthread.php?631816-Constantine-Rise-of-Christianity-Main-Thread-and-Download-Link-(Update-September-13)-NEW-Roman-Unit-Expansion Constantine: Rise of Christianity] download thread
 
 
==Sub-Mods used==
 
 
* [http://www.twcenter.net/forums/showthread.php?640744-Better-AI-Recruitment Better AI Recruitment]
 
* [http://www.twcenter.net/forums/showthread.php?637060-SubMod-v0-85-BullGod-s-Style-Unit-Cards-for-D-e-I Bullgod style unit cards]
 
* [http://www.twcenter.net/forums/showthread.php?621093-TTT-Hellbent-s-Traits-Talents-and-Toadies-A-Character-Mod-Overhaul-v-1-6-(Updated-Oct-29th)-(Eastern-Greek-Egyptian-Ancillary-Overhaul-New-Trait-Portraits)-Patch-5-Nomad-DLC-Compatible Traits, Talents, and Toadies (TTT)]
 
* [http://www.twcenter.net/forums/showthread.php?633346-Lines-of-Battle-New-textures-unit-Previews&highlight=Ahiga Lines of Battle]
 
 
 
  
 +
* [http://www.twcenter.net/forums/showthread.php?631816-Constantine-Rise-of-Christianity-Main-Thread-and-Download-Link-(Update-September-13)-NEW-Roman-Unit-Expansion Constantine: Rise of Christianity] download thread
  
 
[[Category:TWR2 Mods (Hosted)]]
 
[[Category:TWR2 Mods (Hosted)]]
 
[[Category:TWC Hosted Modifications]]
 
[[Category:TWC Hosted Modifications]]
 
[[Category:TWR2 Mods (Released)]]
 
[[Category:TWR2 Mods (Released)]]

Revision as of 10:18, 21 September 2014

Template:Mod Information Table (map) RoC t.png

The mod adds a new campaign for Total War: Rome II. It takes place in 311 A.D. where four men, Constantinus, Licinus, Maxentius, and Maximinus Daia control sections of the Roman Empire.

Otherwise known as the Tetrarchy: Civil War.

History

It was started on the 13th of November 2013 by Dresden with v0.1. A new version was released on the 15th of April, and is still receiving updates.

Description

The mod was created by Dresden with a help of a few other members. It offers a new campaign that is set in 311 A.D. where the Roman Empire is controlled by four men. You are able to play as the controllers of Rome, and other factions that were alive during 311 A.D. Religion now plays a role in the campaign as each of the factions will have different kinds of religion such as Christianity. Certain units have been changed to suit the time period of the campaign. The mod is not compatible with Divide Et Impera, All Factions Playable, Radious Overhaul, and any Turn Per Year mods. A new campaign is needed in order to play the mod once installed

Features

A new campaign where each year lasts 12 turns. There are 12 playable factions that are alive during the time period where each faction has its own religion, and leader with a unique appearance, and traits.

Certain unit types have been remade, and added in order to fit the historical time-frame including the unit cards with an increase in unit size.

Main Factions in Campaign

  • Constantine (Christianity)
Ruler of the Roman West. He controls all of Gaul, Hispaniola, Numidia, and Britain. And is a next door neighbor to Maxentius.
  • Maxentius (Imperial Religion)
Ruler of Central Rome. He controls all of Italy, Sicily, and North Africa. He is between Constantinus, and Licinius.
  • Licinus (Imperial Religion)
Ruler of Greece. He controls what was left of Greece.
  • Maximinus Daia (Imperial Religion)
Ruler of Eastern Rome. He controls minor Asia, and Egypt. He is between Licinus, and the Sasanian Empire.
  • Sasanian Empire (Zoroastrianism)
Rules what was known as Parthia. Is next to Maximinus Daia.

Sub-Mods used

The Team

Visual Material

RoC RuC.png RoC Ru1.png RoC Ru2.png

External Links