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Difference between revisions of "DarthMod Empire"

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DarthMod Empire attempts to fix various imbalances, gameplay inconsistencies, bugs, AI problems and historical inaccuracies in the Creative Assembly's latest game. Additionally, the mod tries to enhance the gameplay and to increase the game's replayability. Parts of the game have also become more challenging in order to make it even more exciting and fun to play. A complete list of the improvements which DARTH VADER has in mind and of everything which is already fixed in the latest version of his mod can be found [http://www.twcenter.net/forums/showthread.php?t=246153 here].
 
DarthMod Empire attempts to fix various imbalances, gameplay inconsistencies, bugs, AI problems and historical inaccuracies in the Creative Assembly's latest game. Additionally, the mod tries to enhance the gameplay and to increase the game's replayability. Parts of the game have also become more challenging in order to make it even more exciting and fun to play. A complete list of the improvements which DARTH VADER has in mind and of everything which is already fixed in the latest version of his mod can be found [http://www.twcenter.net/forums/showthread.php?t=246153 here].
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==Two Different Darth Mods==
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There are two different variations of the DarthMod for [[Empire: Total War]] One is the standard DarthMod and the other is DarthMod Ultimate Commander. The standard DarthMod is Core Changes by [http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER] himself which relate mostly to the BAI (Battle AI) and the CAI (Campaign AI) and it allowed several smaller mods such as: Smoke and Blood. DarthMod Ultimate Commander at it's base is the core of DarthMod but many many more smaller mods added into it. It also allows you to launch via a launcher menu from which you can also tweak game settings.
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===What DarthMod does to Empire===
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'''Increased Range on Muskets:'''
 +
All line infantry have had their ranged increased by about 66%. Their damages at ranges have also be changed dramatically. What this means is that musket duels at extreme ranges are possible, but they result in very long engagements, while very close shots result in massive losses. This vastly changes the tactical landscape, as now the question of just *when* to shoot is up to player skill. In vanilla the best tactic was to march into maximum range then open fire. Now you must consider whether to hold fire, march closer, or duke it out.
 +
 +
 +
'''Much Larger Regiment Sizes:'''
 +
What DarthMod also features is more men per unit which ranges all the way upto more cannons per unit to the amount of men in a unit. This feature can give you a sense of more epic battles with more musketes firing at the enemy and more bodies help make it look more realistic. Also because you have more men in a unit it changes the way you have to maneuver your units to the terrain, you can aswell increase the line or make it deeper with more men giving you more options on the battlefield.
 +
 +
 +
'''Cavalry Tweaked:'''
 +
Cavalry in this mod have been tweaked to an extent that they tire more quickly and individually are vastly superior to infantry, but due to overwhelming numbers they are usually quickly slaughtered in a bayonet vs saber fight. Furthermore their impact is reduced, due to a combination of numbers, slower speeds and more tired horses. This means less deaths in the initial clash.
 +
All these changes are designed to make cavalry charges risky endeavours that need to be executed with care. Cavalry charges - BEFORE IMPACT - affect morale. A wall of horses charging at infantry - particularly engaged infantry's flanks - will badly affect their morale, and often will lead to a rout before the cavalry even arrive. However charging frontally into a stationary wall of bayonets wielded by eager men is suicide! Wait until they have been affected by morale reducing attacks then charge the flanks for an early rout! Do it to multiple regiments to get a mass rout going!
 +
 +
Once the enemy is routed THEN the cavalry get the kill on. Watch them mop up hundreds of men as they flee.
 +
 +
So basically cavalry serve a different purpose in this mod, no longer can you charge at the front of a wall of bayonets and have a chance to overcome you have to use them more wisely or else you can rest assured your cavalry will be retreating the battle from mass amount of deaths.
 +
 +
 +
'''Melee Times Tweaked:'''
 +
To quote the creator himself ([http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]):
 +
''Yes correct hip and also about the melee improvements I want to note that the most noticeable effect is the penetration which can be achieved (In vanilla all is stonewall). The penetration makes the melees less static and more chaotic, resulting to less predictable results.''
 +
 +
So in a few words it has been tweaked so that Melee is alot more interesting than vanilla with soldiers getting stuck in hand to hand combat making it more gritty and warlike.
 +
 +
 +
'''Diplomatic AI Is Smarter:'''
 +
Now with Darthmod when you enter negotiations with another faction you can gurantee that they are reasonable in what they desire and what you demand from them, now factions will declare war on for a reason and if it benefits them.
 +
 +
 +
'''Campaign AI Is Smarter:'''
 +
With the vastly improved CAI you can expect to see other factions placing armies more strategically and more frequant naval invasions so if you play as Great Britain your Island can be invaded by the French!
 +
 +
 +
'''Battle AI Is Smarter:'''
 +
Have you never been beaten by the AI before? Than you have never played DarthMod. DarthMod makes the AI alot more challenging and difficult, not by stat increase bonuses but by making the AI smarter and adapting to the battlefield and placing artillery, cavalry and infantry more smartly.
 +
 +
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==The Team==
 +
[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]
 +
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[http://www.twcenter.net/forums/member.php?u=33268 hip63]
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[http://www.twcenter.net/forums/member.php?u=58280 ♔hammeredalways♔]
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[http://www.twcenter.net/forums/member.php?u=11445 Syntax]
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[http://www.twcenter.net/forums/member.php?u=68936 No0dle]
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[http://www.twcenter.net/forums/member.php?u=65910 ♔Tango12345♔]
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[http://www.twcenter.net/forums/member.php?u=69988 Voice of Treason]
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[http://www.twcenter.net/forums/member.php?u=18231 diadok]
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[http://www.twcenter.net/forums/member.php?u=77343 Xwhyzed]
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[http://www.twcenter.net/forums/member.php?u=12109 zowrath] (idle)
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[http://www.twcenter.net/forums/member.php?u=28224 Argent Usher] (idle)
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===Current DarthMod Beta Testers (idle)===
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[http://www.twcenter.net/forums/member.php?u=38654 alhoon]
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[http://www.twcenter.net/forums/member.php?u=35425 FedeM]
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[http://www.twcenter.net/forums/member.php?u=7250 Humble Warrior]
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[http://www.twcenter.net/forums/member.php?u=68845 ♔The Nanny♔]  Now  ([http://www.twcenter.net/forums/member.php?u=68845 Nanny de Bodemloze])
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[http://www.twcenter.net/forums/member.php?u=1948 ♔Drewoid13♔]
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[http://www.twcenter.net/forums/member.php?u=53597 ♔Mandelus♔]
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[http://www.twcenter.net/forums/member.php?u=77813 Lexandro81]
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[http://www.twcenter.net/forums/member.php?u=76296 CamilleBonparte]
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[http://www.twcenter.net/forums/member.php?u=13700 Marku]
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[http://www.twcenter.net/forums/member.php?u=55783 sir diman]
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 +
  
 
== External Links ==
 
== External Links ==

Revision as of 04:38, 8 September 2010

Template:Mod3

DarthMod Empire is an Empire: Total War game modification which is being developed by DARTH VADER. Its latest version is 6.1 and it requires Empire: Total War version 1.6.

DarthMod Empire attempts to fix various imbalances, gameplay inconsistencies, bugs, AI problems and historical inaccuracies in the Creative Assembly's latest game. Additionally, the mod tries to enhance the gameplay and to increase the game's replayability. Parts of the game have also become more challenging in order to make it even more exciting and fun to play. A complete list of the improvements which DARTH VADER has in mind and of everything which is already fixed in the latest version of his mod can be found here.

Two Different Darth Mods

There are two different variations of the DarthMod for Empire: Total War One is the standard DarthMod and the other is DarthMod Ultimate Commander. The standard DarthMod is Core Changes by DARTH VADER himself which relate mostly to the BAI (Battle AI) and the CAI (Campaign AI) and it allowed several smaller mods such as: Smoke and Blood. DarthMod Ultimate Commander at it's base is the core of DarthMod but many many more smaller mods added into it. It also allows you to launch via a launcher menu from which you can also tweak game settings.

What DarthMod does to Empire

Increased Range on Muskets: All line infantry have had their ranged increased by about 66%. Their damages at ranges have also be changed dramatically. What this means is that musket duels at extreme ranges are possible, but they result in very long engagements, while very close shots result in massive losses. This vastly changes the tactical landscape, as now the question of just *when* to shoot is up to player skill. In vanilla the best tactic was to march into maximum range then open fire. Now you must consider whether to hold fire, march closer, or duke it out.


Much Larger Regiment Sizes: What DarthMod also features is more men per unit which ranges all the way upto more cannons per unit to the amount of men in a unit. This feature can give you a sense of more epic battles with more musketes firing at the enemy and more bodies help make it look more realistic. Also because you have more men in a unit it changes the way you have to maneuver your units to the terrain, you can aswell increase the line or make it deeper with more men giving you more options on the battlefield.


Cavalry Tweaked: Cavalry in this mod have been tweaked to an extent that they tire more quickly and individually are vastly superior to infantry, but due to overwhelming numbers they are usually quickly slaughtered in a bayonet vs saber fight. Furthermore their impact is reduced, due to a combination of numbers, slower speeds and more tired horses. This means less deaths in the initial clash. All these changes are designed to make cavalry charges risky endeavours that need to be executed with care. Cavalry charges - BEFORE IMPACT - affect morale. A wall of horses charging at infantry - particularly engaged infantry's flanks - will badly affect their morale, and often will lead to a rout before the cavalry even arrive. However charging frontally into a stationary wall of bayonets wielded by eager men is suicide! Wait until they have been affected by morale reducing attacks then charge the flanks for an early rout! Do it to multiple regiments to get a mass rout going!

Once the enemy is routed THEN the cavalry get the kill on. Watch them mop up hundreds of men as they flee.

So basically cavalry serve a different purpose in this mod, no longer can you charge at the front of a wall of bayonets and have a chance to overcome you have to use them more wisely or else you can rest assured your cavalry will be retreating the battle from mass amount of deaths.


Melee Times Tweaked: To quote the creator himself (DARTH VADER): Yes correct hip and also about the melee improvements I want to note that the most noticeable effect is the penetration which can be achieved (In vanilla all is stonewall). The penetration makes the melees less static and more chaotic, resulting to less predictable results.

So in a few words it has been tweaked so that Melee is alot more interesting than vanilla with soldiers getting stuck in hand to hand combat making it more gritty and warlike.


Diplomatic AI Is Smarter: Now with Darthmod when you enter negotiations with another faction you can gurantee that they are reasonable in what they desire and what you demand from them, now factions will declare war on for a reason and if it benefits them.


Campaign AI Is Smarter: With the vastly improved CAI you can expect to see other factions placing armies more strategically and more frequant naval invasions so if you play as Great Britain your Island can be invaded by the French!


Battle AI Is Smarter: Have you never been beaten by the AI before? Than you have never played DarthMod. DarthMod makes the AI alot more challenging and difficult, not by stat increase bonuses but by making the AI smarter and adapting to the battlefield and placing artillery, cavalry and infantry more smartly.


The Team

DARTH VADER

hip63

♔hammeredalways♔

Syntax

No0dle

♔Tango12345♔

Voice of Treason

diadok

Xwhyzed

zowrath (idle)

Argent Usher (idle)

Current DarthMod Beta Testers (idle)

alhoon

FedeM

Humble Warrior

♔The Nanny♔ Now (Nanny de Bodemloze)

♔Drewoid13♔

♔Mandelus♔

Lexandro81

CamilleBonparte

Marku

sir diman


External Links