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DarthMod M2TW

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Revision as of 12:38, 23 December 2012 by Ferdiad (talk | contribs)
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Template:Mod Information Table (no map)

Description

DarthMod for M2TW is the successor of the well known RTW mod series which aims to find game-play inconsistencies and destroy them using balance and AI techniques.

History

With the release of version 1.4 *DARTH VADER has stopped calling the mod a 'Lite' mod and now makes a personal guarantee "that this latest mod is the best I have done in my life for total war series concerning battles". After releasing 1.4D Darth Vader announced that this would be the final version. "The circle is complete. This is my last mod for the TW series."

Features

Darth Mod adds several notable features.

Map

DarthMod for M2TW features 2 maps designed by The Border Review. The map features 45 new settlements along with fixes to the original map.Militia are free in cities to ensure the AI doesn't lose all of it's cities in a few turns to a sneak attack. The factions themselves have been edited to allow their historical traits such as quality or quantity to be reflected. Muslims have cheap foot armies while some European states have higher quality armies.

Fixes

  • Rivers have been added from Ireland to Russia.
  • All rivers have had their shape made as correct as possible.
  • Provinces use geographic boundaries for a more natural look.
  • Mountains have been lowered in the British Isles to allow for better movement.

Battle Balance

Darth Mod features a very well developed battle system. Darth Mod has very realistic clashing of infantry and cavalry, penetration effects, realistic speed and movements among others. Cavalry no longer charge as haphazardly as they did in Vanilla and when they hit It's much more potent.

Battle AI

DARTH VADER is well known for his intlelligent battle AI and DarthMod for M2TW is no different. DARTH VADER has used extensive modding and tweaks to get the balance just right. Extensive use of scripts is sued for varied battles. The AI makes use of formations and is a credible threat, it also uses flanking and re-positions units.

Campaign AI

The campaign AI has been completely redesigned from the ground up.

  • The AI uses full stacks to invade when it has decided though a number of factors whether it can win.
  • The Pope has been fixed so that he no longer attacks fellow Christians.
  • The AI will attempt to be more diplomatic and won't say no to every offer.
  • Re balanced income for AI factions so they aren't always super rich.
  • The AI will engage in alliances and will form "blocs" and support each other

Developers

DARTH VADER

Special Thanks To

See Also

External Links

DarthMod for M2TW forum at TWC

Screenshots

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Cavalry Charge
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Main Menu
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Automated Installer
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