Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Denmark Details (M2TW Faction)"

From TWC Wiki
Jump to navigationJump to search
m
m (Quick-adding category "M2TW Guides" (using HotCat))
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{FactionDetails}}
 
{{FactionDetails}}
 +
Have a look at the main [[Denmark]] page for general information and facts regarding this faction.
  
== Overview by Anonymous ==
+
== Overview ==
 +
Denmark is a Catholic faction north of the Holy Roman Empire. It starts with only one settlement, Arhus, and its three adjacent neighboring territories start as rebels. Because of its limited expansion, conflict with other factions will likely be inevitable early on. However Denmark is a considerably advantaged early-game faction due to its unit roster.
  
Denmark begins the campaign with only Arhus under its control, though it is surrounded by rebel provinces, and the faction most likely to be its main enemy, the Holy Roman Empire, lacks the effective early era troops Denmark has.
+
== Military ==
 +
Denmark's units are infantry-based and feature some unique units such as the Norse War Clerics, heavy cavalry trained from any settlement with an Abbey, Swordstaff Militia, a hybrid of the English Billmen and conventional Pikemen. Early period Danish infantry are mostly heavy infantry, allowing the faction to compete with larger neighboring factions at a more aggressive level, but they are also very skilled in defensive siege battles. Denmark also has two unique naval units, the Dragonboat and Longboat, alongside the normal complement of vessels.
  
Danish units not-so-subtly imply an assault orientated faction as the majority are heavy infantry, but they also have access to norse archers, effective early hybrids.
+
== Religion ==
In addition to this, the Danes can also recruit Norse war clerics, powerful early/high period heavy cavalry. Defensive troops aren't ignored either, as the Danes can recruit Swordstaff armed troops, including a militia variety. But Danish heavy infantry will be the mainstay of its armies, from Viking Raiders to Obudshaer's, all unique troops are effective in a fight and can all pierce armour.
+
Like all Catholic factions, Denmark can go on Crusades, can have its Cardinals elected Pope, can suffer excommunication, and be susceptible to Inquisitor prosecutions on its characters.  
the Danish navy is also strong in the early period, having access to Longboats.
 
  
In the upcoming kingdoms expansion, the Danes will also have to ability to merge with Norway and recruit the finest Norwegian troops, including the famed Gotland Footmen, the Sami axeman (cheaper versions of Norse axeman) and the Svenner (a more powerful version of the scout).
+
== Strategies ==
 +
Because Denmark's unique units are featured early-game, late-game units can win against Danish infantry rather easily. Most of Denmark's unique units are attack-based such as the Norse War Clerics, Norse Axemen and Huscarls, although units like the Swordstaff Militia and Obudshaer are units that can hold their ground. Strategies as Denmark will emphasize aggressive expansion and fighting otherwise numerically and technologically superior enemies, siezing settlements and destroying armies before they become too strong. The first step as Denmark should be to sieze the castle of Hamburg to the south to immediately gain the abiltiy to train quality troops.
  
Overall, the Danes give the impression of a faction that's at its best in the early period, but whose skill wanes as more time passes, that said, it is not to the degree of the Byzantines.
+
Strategies against Denmark revolve around the use of missile units and knights, as most early-period Danish infantry are poorly armoured and vulnerable to knight charges and missile. Seizing a Danish castle can severely cripple Denmark's ability to field powerful units, as cities can offer only Swordstaff militia, who are vulnerable to missiles and flanking, and Norse War Clerics trained from an Abbey, which lack a powerful charge. Denmark's greatest weakness, then, is it's reliance on castles to train quality troops.
The Danes can get access to fine gunpowder-armed troops and several good variety gunpowder artillery. The axes of the Danes will prove useful against the knights of more armored factions.
 
  
=== Expansion and Diplomacy ===
+
[[Category:M2TW Guides]]
Quickly move into Hamburg, this will allow alot more expansion in mainland Europe, and will slow the growth of the HRE.  Make alliances with Milan and Hungary, as they need the HRE destroyed as well. Consider moving west and capturing Britain.
 
 
 
Anonymous 14:54, 14 October 2008 (UTC)
 

Latest revision as of 12:30, 30 May 2017

1024px-Unbalanced scales.svg.png This is a Faction Details article or section.
Information herein is based on players individual experiences and may not be independently verifiable. In the event of a disagreement please discuss on the talk page.

Have a look at the main Denmark page for general information and facts regarding this faction.

Overview

Denmark is a Catholic faction north of the Holy Roman Empire. It starts with only one settlement, Arhus, and its three adjacent neighboring territories start as rebels. Because of its limited expansion, conflict with other factions will likely be inevitable early on. However Denmark is a considerably advantaged early-game faction due to its unit roster.

Military

Denmark's units are infantry-based and feature some unique units such as the Norse War Clerics, heavy cavalry trained from any settlement with an Abbey, Swordstaff Militia, a hybrid of the English Billmen and conventional Pikemen. Early period Danish infantry are mostly heavy infantry, allowing the faction to compete with larger neighboring factions at a more aggressive level, but they are also very skilled in defensive siege battles. Denmark also has two unique naval units, the Dragonboat and Longboat, alongside the normal complement of vessels.

Religion

Like all Catholic factions, Denmark can go on Crusades, can have its Cardinals elected Pope, can suffer excommunication, and be susceptible to Inquisitor prosecutions on its characters.

Strategies

Because Denmark's unique units are featured early-game, late-game units can win against Danish infantry rather easily. Most of Denmark's unique units are attack-based such as the Norse War Clerics, Norse Axemen and Huscarls, although units like the Swordstaff Militia and Obudshaer are units that can hold their ground. Strategies as Denmark will emphasize aggressive expansion and fighting otherwise numerically and technologically superior enemies, siezing settlements and destroying armies before they become too strong. The first step as Denmark should be to sieze the castle of Hamburg to the south to immediately gain the abiltiy to train quality troops.

Strategies against Denmark revolve around the use of missile units and knights, as most early-period Danish infantry are poorly armoured and vulnerable to knight charges and missile. Seizing a Danish castle can severely cripple Denmark's ability to field powerful units, as cities can offer only Swordstaff militia, who are vulnerable to missiles and flanking, and Norse War Clerics trained from an Abbey, which lack a powerful charge. Denmark's greatest weakness, then, is it's reliance on castles to train quality troops.