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Difference between revisions of "Egypt Details (RTW Faction)"

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(Details page added for Egypt Faction (R:TW))
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{{EIP}}
 
{{EIP}}
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{{FactionDetails}}
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==Egypt Info==
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===AAR's===
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====AAR's for Egypt in Mods====
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''None yet''
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===History===
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===Strategy===
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First of all, there is the threat from the [[Seleucid Empire (RTW Faction)|Seleucid Empire]] to the north east. They are a big empire, very capable of causing problems. A possible tactic is to attack them very fast (at turn 2-3) and take Antioch and then expand at your own will. Once Antioch is taken, Seleucid resistance crumbles. It's generally best to take on the Seleucids early as their early game units are inferior to yours, but their late game units are quite strong. However, a second possible tactic is to make an alliance with the [[Seleucid Empire (RTW Faction)|Seleucid Empire]] and while it lasts make a big army in your border cities to counter their betrayal when it happens, as it undoubtedly will at some stage.

Revision as of 11:32, 14 October 2008

Template:EIP

1024px-Unbalanced scales.svg.png This is a Faction Details article or section.
Information herein is based on players individual experiences and may not be independently verifiable. In the event of a disagreement please discuss on the talk page.


Egypt Info

AAR's

AAR's for Egypt in Mods

None yet

History

Strategy

First of all, there is the threat from the Seleucid Empire to the north east. They are a big empire, very capable of causing problems. A possible tactic is to attack them very fast (at turn 2-3) and take Antioch and then expand at your own will. Once Antioch is taken, Seleucid resistance crumbles. It's generally best to take on the Seleucids early as their early game units are inferior to yours, but their late game units are quite strong. However, a second possible tactic is to make an alliance with the Seleucid Empire and while it lasts make a big army in your border cities to counter their betrayal when it happens, as it undoubtedly will at some stage.