Italia Invicta
The starting date will be 1017 when Rainulf Drengot (later to become the Count of Aversa) and his four brothers arrived in Monte Gargano after being exiled from Normandy, thus the starting point of the Norman adventures in Southern Italy.
Our faction list isn't finalised and will be polished and refined quite a bit after we did some more research and maybe even some balance testing.
If you know a bit about the period, quite a few of our factions will be fairly obvious, but you may be in for a few surprises.
We will try to get more info out to you guys than before, both to get comments on it and to make you interested in our mod. Expect some previews within the next few weeks (as for what we will preview, I will only say that a lot of them will be feature previews from me)
I know this doesn't sound like too much, but I'm confident that we'll be able to get the ball rolling now (if need be I'll do most of the actual modding myself, but I still hope to find a few more modders to help ).
We're also working together with Re Berengario I (the creator of the Anno Domini mod) who is quite the expert on Italian history and a good modder in addition, so some of the features you'll see there will be in MAII and vice-versa. Together with him, we'll try to make the strategy layer of the game much more challenging and, most importantly, push the economic part of the game - formerly building up your provinces - beyond anything you've seen from a M2 mod so far.
You'll see more about that in the feature previews.
Link to sub-forum:[1]