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Difference between revisions of "Magnar Mod"

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===Battles===
 
===Battles===
 
Many of the more "gamey" elements have been removed, such as "magic abilities" and the like. Combat is now more drawn out, so no more skirmish lasting less a minute. Morale,fatigue,naval combat,and terrain effects have all been overhauled. The animation for pilum throws have been changed, missiles are now less accurate, and artillery has more ammunition. Artillery has been removed from factions that historically never used any.
 
Many of the more "gamey" elements have been removed, such as "magic abilities" and the like. Combat is now more drawn out, so no more skirmish lasting less a minute. Morale,fatigue,naval combat,and terrain effects have all been overhauled. The animation for pilum throws have been changed, missiles are now less accurate, and artillery has more ammunition. Artillery has been removed from factions that historically never used any.
 +
 +
===Campaign===
 +
Army stances have been overhauled, with more variations between cultures, and with different effects.
 
==The Team==
 
==The Team==
 
*[http://www.twcenter.net/forums/member.php?225441-Magnar Magnar]
 
*[http://www.twcenter.net/forums/member.php?225441-Magnar Magnar]

Revision as of 19:36, 10 October 2014

Under heavy construction


Template:Mod Information Table (map)

S61u6b.jpg

Magnar Mod is a mod for Rome 2 focused on historical accuracy and realism above all else.

Description

Magnar Mod aim is one thing and one thing only - historical accuracy. Historical rosters, historical names, historical armor, everything is trying to be portrayed as accurately as possible. The effects of terrain and weather are increased, morale has been tweaked so as to encourage smart tactics, the hope being that you will learn to dread battles.If you love history, and you feel like other mods are too focused on game play, then this is the mod for you.

Features

Battles

Many of the more "gamey" elements have been removed, such as "magic abilities" and the like. Combat is now more drawn out, so no more skirmish lasting less a minute. Morale,fatigue,naval combat,and terrain effects have all been overhauled. The animation for pilum throws have been changed, missiles are now less accurate, and artillery has more ammunition. Artillery has been removed from factions that historically never used any.

Campaign

Army stances have been overhauled, with more variations between cultures, and with different effects.

The Team

Visual Material

Magnar Mod Greeks.jpg

External Links