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Difference between revisions of "Renaissance Total War"

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{{mod|mod=Renaissance Total War|modscreenshot=Renaissance_total_war.jpg|platform=[[:Category:Medieval_2:_Total_War|  Medieval II - Total War]]|era=Renaissance - start date 1493|leader=[[Ramtha]] (not a TWC member anymore), [[justme]], [[DrIstvaan]] }}
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{{mod4|mod=Renaissance Total War|image=[[Image:Renaissance_total_war.jpg]]|platform=[[Medieval II: Total War]]|era=Renaissance - start date 1493|leader=[[Ramtha]], [[justme]], [[DrIstvaan]]|release=[http://www.twcenter.net/forums/showthread.php?t=81467 Version 2.75]}}
==Releases==
 
Version 2.75 released in [http://www.twcenter.net/forums/showthread.php?t=81467 this thread] in January 2007.
 
  
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==Overview==
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Renaissance: Total War is a [[modification]] for [[Medieval II: Total War]] which is set in the Renaissance era. It features new regions, new units and an overhauled battle AI.
 
==Features==
 
==Features==
===Release 2.75===
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*60 regions were added to the [[vanilla]] campaign map.
*60+ new regions
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*Factions and units have been renamed in accordance with the time period. Outdated units were removed and late era units are available from the start. The starting positions on the campaign map have been changed as well.
 +
*Settlements are well-developed and both their population and happiness level was increased.
 +
*Darth Formations and Darth Campaign AI are included.
 
*New Faction: Teutonic Order
 
*New Faction: Teutonic Order
*Darth Formations
 
*Darth Campaign AI
 
*The mod starts at 1493
 
*Remade factions starting positions to be accurate for the time period
 
*Timurids and Mongols fully playable without their invasion event.
 
*Late era units( halberdiers, arquebusiers) available straight from the start
 
*Disabled militia and outdated units
 
*Renamed some units to match with the time period
 
*Renamed the following factions:
 
:Mongols: The Golden Horde
 
:Timurids: The Timurid Empire
 
:Egypt: The Mameluke Sultanate
 
:Turks: The Ottoman Empire
 
:Spain: The Kingdom Of Castille/Aragon
 
:Russia: The Principality Of Muscovy
 
*Dismounted Gothic Knights recruitable in the campaign.
 
*Disabled rebelling characters.
 
*Increased happiness in cities.
 
*Settlements are well-developed.
 
*Increased population levels.
 
 
===Release 3.0===
 
A more extensive modification for release 3.0 is currently being worked on.
 
  
 
==Team==
 
==Team==
{| align="right"
 
|-
 
|[[Image:Renaissance tw splash.jpg]]
 
|-
 
|''Image from splash screen by [[Serious samurai]]''
 
|}
 
 
 
*[[Ramtha]] - Creator
 
*[[Ramtha]] - Creator
 
*[[DrIstvaan]] - Settlement, economics, building, and recruitment editor, technical assistance
 
*[[DrIstvaan]] - Settlement, economics, building, and recruitment editor, technical assistance
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*[[Dimitri_Harkov]] - Germany Area Specific Researcher
 
*[[Dimitri_Harkov]] - Germany Area Specific Researcher
  
==See Also==
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==Releases==
[[Renaissance Total War (form)|Renaissance Total War - Mod Registration Form]]
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Version 2.75 released in [http://www.twcenter.net/forums/showthread.php?t=81467 this thread] in January 2007.
  
 
==External Links==
 
==External Links==

Revision as of 09:16, 28 July 2009

Template:Mod4

Overview

Renaissance: Total War is a modification for Medieval II: Total War which is set in the Renaissance era. It features new regions, new units and an overhauled battle AI.

Features

  • 60 regions were added to the vanilla campaign map.
  • Factions and units have been renamed in accordance with the time period. Outdated units were removed and late era units are available from the start. The starting positions on the campaign map have been changed as well.
  • Settlements are well-developed and both their population and happiness level was increased.
  • Darth Formations and Darth Campaign AI are included.
  • New Faction: Teutonic Order

Team

Releases

Version 2.75 released in this thread in January 2007.

External Links

Renaissance Total War hosted forums at TWC.