Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Roman Archers (RTW Unit)

From TWC Wiki
(Redirected from Roman Archers)
Jump to navigationJump to search
Roman Archers (RTW Unit)
ROMAN ARCHER INFO.png
Class Infantry Archer
Unit Size 160 men.
Weaponry Bow, Knife
Morale 4
Melee Attack 3
Ranged Attack 7
Defence 2
Charge Bonus 1
Accuracy
Range 120
Ammunition 30
Region
Recruitment Cost 190
Upkeep Cost 170
Turns to Build 1
Unit Limit None
Building Requirements Archery Range
Technology Requirements None
Attributes * Can hide in forests
  • Can sap


ROMAN ARCHER.pngRoman archers are supporting troops for heavier infantry, very much a secondary role in Roman warfare.


Overview

Roman archers are supporting troops for heavier infantry, very much a secondary role in Roman warfare. They are missile troops almost exclusively, as their lack of armour and poor hand weapons mean that only a heartless or desperate commander would deliberately order them to fight in hand-to-hand combat. Archery is not really a significant part of the Roman way of warfare, but the need for some missile troops is obvious to Roman commanders, and hence these archers are recruited from among the peasant classes.


Details

Roman archers are, despite their description quite good as far as archers go. They can't compete with eastern archers, but against barbarians and their many skirmishers archers enjoy a comfortable advantage. Target lighter enemy troops like skirmishers and Warbands for best effect. After the Marian reforms however Archer Auxilia are better in every way.

Factions

  • Senate Faction Symbol-Vanilla.png Senate
  • Brutii Faction Symbol-Vanilla.pngThe House of Brutii
  • Julii Faction Symbol-Vanilla.pngThe House of Julii
  • Scipii Faction Symbol-Vanilla.pngThe House of Scipii
  • YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.