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Difference between revisions of "Rome II Total Realism"

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(The Team)
Line 16: Line 16:
 
==Description==
 
==Description==
 
==Features==
 
==Features==
 +
===Campaign:===
 +
* City garrisons revamped
 +
* Campaign difficulty levels overhaul
 +
* Campaign attrition effects enchanced
 +
* Occupation options available to all factions (Occupy, Liberate, Sack etc..)
 +
* Characters experience is gained a bit slower to cope with 2TPY
 +
* Unit experience overhaul
 +
* Ground effects improvements
 +
* Various units upgrade options enhanced
 +
* Campaign Army and Navy stances overhaul
 +
* Unit replenishment overhaul
 +
* City public order overhaul
 +
 +
===Combat:===
 +
* Fatigue effect overhaul
 +
* Morale redesign
 +
* Battlefield Climate effects improved, playing bigger role on battlefield
 +
* Adjusted gates for flaming attacks, survive much more now
 +
* Improved deployables, barricade size and durability increased
 +
* Complete Naval overhaul
 +
* Complete Combat overhaul
 +
* Overhaul of special abilities
 +
* Spotting and hiding enhanced
 +
* New slashing animations for all axes, maces and celtic longswords
 +
* Replaced Torches with fire pots
 +
* Siege tweaks
 +
 +
===Misc:===
 +
* Startpos changes (starting armies, region changes etc).
 +
* Authentic (native) unit names
 +
* Army/Legion name changed
 +
* New loading/frontend screens
 +
* Changes in .loc files here and there for better immersion
 
==The Team==
 
==The Team==
  

Revision as of 12:16, 21 September 2014

IqOPr39.png

Template:Mod Information Table (no map)

Introduction

Rome 2 Total Realism is an upcoming Rome 2 mod that is the successor to Rome TW mod of the same name, and plans on presenting a good combination of challenging gameplay and historical accuracy.

History

Description

Features

Campaign:

  • City garrisons revamped
  • Campaign difficulty levels overhaul
  • Campaign attrition effects enchanced
  • Occupation options available to all factions (Occupy, Liberate, Sack etc..)
  • Characters experience is gained a bit slower to cope with 2TPY
  • Unit experience overhaul
  • Ground effects improvements
  • Various units upgrade options enhanced
  • Campaign Army and Navy stances overhaul
  • Unit replenishment overhaul
  • City public order overhaul

Combat:

  • Fatigue effect overhaul
  • Morale redesign
  • Battlefield Climate effects improved, playing bigger role on battlefield
  • Adjusted gates for flaming attacks, survive much more now
  • Improved deployables, barricade size and durability increased
  • Complete Naval overhaul
  • Complete Combat overhaul
  • Overhaul of special abilities
  • Spotting and hiding enhanced
  • New slashing animations for all axes, maces and celtic longswords
  • Replaced Torches with fire pots
  • Siege tweaks

Misc:

  • Startpos changes (starting armies, region changes etc).
  • Authentic (native) unit names
  • Army/Legion name changed
  • New loading/frontend screens
  • Changes in .loc files here and there for better immersion

The Team

  • ^OvO^
  • JaM
  • necronox
  • H0CHM31573R
  • Muizer
  • necronox
  • Splenyi
  • Causeless
  • Mackles
  • ahowl11
  • anunnak
  • Ballacraine
  • Caligula Caesar
  • Drtad
  • Finn
  • JohnnyG1823
  • La Tene
  • kepper
  • MasterOfThessus
  • Maurits
  • Mausolos of Caria
  • mcantu
  • moacyr
  • Orthanner
  • Quinn Inuit
  • HouseOfHam
  • LestaT

Visual Material

External Links