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Difference between revisions of "Rome II Total Realism"

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==Features==
 
==Features==
 
=== Campaign ===
 
=== Campaign ===
Various aspects of the campaign have been changed for an improved experience. Unit replenishment, unit experience, city public order, Army and Navy stances, and the Campaign difficulty levels have all been overhauled.Various occupation options are now available for all factions, like occupy, liberate sack, etc. Unit upgrades and attrition effects have also been enhanced, and ground effects have been improved.
+
*Various aspects of the campaign have been changed for an improved experience.  
 +
*Unit replenishment, unit experience, city public order, Army and Navy stances, and the Campaign difficulty levels have all been overhauled.
 +
*Various occupation options are now available for all factions, like occupy, liberate sack, etc.  
 +
*Unit upgrades and attrition effects have also been enhanced, and ground effects have been improved.
  
 
===Combat===
 
===Combat===
Combat has also been improved through changes made. Sieges have been tweaked, fire pots are now used instead of torches, and gates are much more resistant to flaming attacks.Land and Naval combat has been completely overhauled, as well as the effect of fatigue and the special abilities. Battlefield climate effects have been improved, and have even more of an influence on combat. There are also new animations animations for axes, maces, and celtic longswords.
+
*Combat has also been improved through changes made.  
 +
*Sieges have been tweaked, fire pots are now used instead of torches, and gates are much more resistant to flaming attacks.
 +
*Land and Naval combat has been completely overhauled, as well as the effect of fatigue and the special abilities. Battlefield climate effects have been improved, and have even more of an influence on combat.  
 +
*There are also new animations animations for axes, maces, and celtic longswords.
  
 
=== Mods Used ===
 
=== Mods Used ===

Revision as of 15:43, 18 October 2014

Template:Mod Information Table (no map)

IqOPr39.png

Rome 2 Total Realism is a mod that is the successor to Rome TW mod of the same name, and is focused on presenting a good combination of challenging gameplay and historical accuracy.

History

Rome II Total Realism became hosted on May 17, 2014. Bethencourt, Crymson, DaVinci, and T.C. are all former developers.

Description

It is the successor of Rome: Total Realism, and it is dedicated to making Rome 2 a more realistic game. Features such as stunning graphics and in depth historical mechanisms help to give the player a more enjoyable experience. Currently there is only one campaign being worked on, that being 272 BC, in which new features have been added to the R2 vanilla campaign. A new Beta was released on Sep 26, 2014.

Features

Campaign

  • Various aspects of the campaign have been changed for an improved experience.
  • Unit replenishment, unit experience, city public order, Army and Navy stances, and the Campaign difficulty levels have all been overhauled.
  • Various occupation options are now available for all factions, like occupy, liberate sack, etc.
  • Unit upgrades and attrition effects have also been enhanced, and ground effects have been improved.

Combat

  • Combat has also been improved through changes made.
  • Sieges have been tweaked, fire pots are now used instead of torches, and gates are much more resistant to flaming attacks.
  • Land and Naval combat has been completely overhauled, as well as the effect of fatigue and the special abilities. Battlefield climate effects have been improved, and have even more of an influence on combat.
  • There are also new animations animations for axes, maces, and celtic longswords.

Mods Used

  • Axe Animation Fragment Mod - Aims to minimize the use of the stabbing animation for axes.
  • Realistic Unit Names - Replaces the generic vanilla names with ones that might have been used at the time.
  • Ancient Colors - Gets rid of the over saturated uniforms of vanilla.

The Team

Visual Material

External Links