Silk Manufactory (FOTS)
From TWC Wiki
| Silk Manufactory (FOTS) | |
|---|---|
| File:Silk Manufactory FOTS.png | |
| Chain | Industrial Type |
| Requires | Buildings: |
| Enables | - |
| Spawned Defence Forces | - |
| Basic Building Statistics | |
| Clan Effects | +4 to modernisation (clan development) |
| See main article; FotS Buildings | |
Description
A loom can weave the story of the past.
A silk manufactory significantly adds to the wealth of a province, and helps industry to grow, but access to silk is obviously required before it can be built. As a traditional material and craft process, silk adds to the traditionalist outlook of a province's population. Only one manufactory may be built.
Mass production of silk fabrics tends to be a craft activity carried out on a grand scale, with many weavers working on many looms. Machine-made silks, while all very fine, lack the subtleties and refinement of handmade cloth. In the mid-19th Century, such silks would have been the height of modernity in Europe, and therefore shunned by those who valued tradition and the "old ways".
Other Information
| Cotton Processing Plant | Silk Manufactory | |
|---|---|---|
| Required Resource | Cotton | Silk |
| Construction Cost | 12000 | 11000 |
| Construction Time | ||
| Wealth | +2200 | +2000 |
| Growth | +15 | +5 |
| Modernisation | +6 | +4 |
| Happiness | -3 | -2 |
Summery
The Silk Manufactory is a top tier Industry building. Your Clan can only have 1. It is slightly inferior to the Cotton Processing Plant, but causes less unrest. Build it in a Region that has the Largest possible city to maximize Income.
If you are about to conquer a Region with a Silk Manufactory and can build one yourself, do it before you conquer the Region. A clan can acquire multiple Silk Manufactories through conquest but can only build 1.
