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  • Identical Roster to that of the [[Sarmatians (RTW:BI Faction)|Sarmatians]] *[[Runaway Slave Spearmen (RTW:BI Unit)|Runaway Slave Spearmen]]
    2 KB (320 words) - 13:34, 17 January 2018
  • *[[Steppe Spearmen (RTW:BI Unit)|Steppe Spearmen]] *[[Steppe Swordsmen (RTW:BI Unit)|Steppe Swordsmen]]
    2 KB (259 words) - 13:26, 17 January 2018
  • ...n units. One of their best units are [[Graal Knights]], a powerful mounted unit, that is heavy armoured. They are in the Roman culture group. *[[Limitanei (RTW:BI Unit)|Coastal Levies]]
    3 KB (559 words) - 13:28, 17 January 2018
  • ...n Virgin Foot Archers]], [[Sarmatian Virgin Cavalry]], [[Sarmatian Armored Archers]], [[Warlord]], [[Spy]], [[Diplomat]] *[[Runaway Slave Spearmen (RTW:BI Unit)|Runaway Slave Spearmen]]
    5 KB (734 words) - 13:32, 17 January 2018
  • The '''Eastern Roman Rebels''' are the [[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]'s shadow faction in the [[Barbarian Invasio ...They take over rebellious cities and armies of the [[Eastern Roman Empire (BI Faction)|Eastern Roman Empire]]. If a Western Roman settlement's population
    2 KB (240 words) - 07:18, 5 May 2020
  • ...lture and military. It combines the power of eastern cataphracts and horse archers with the discipline of Rome's legions. While the Empire's primary enemy is ...decent and well armoured Horse archer unit. For missiles they get standard archers, a stronger and longer ranged armored Archer, all the siege units, and the
    6 KB (978 words) - 14:03, 27 October 2023
  • ...it is their Generals Bodyguard, who are not as strong as any other general unit. Overall the Berbers are a weak faction with no powerful elite units, and a ...gainst heavily armored enemies, and if properly positioned they can maul a unit of Comitatenses.
    2 KB (359 words) - 12:24, 8 September 2020
  • The '''Western Roman Rebels''' are the [[Western Roman Empire (BI Faction)|Western Roman Empire]]'s shadow faction in the [[Barbarian Invasio ...They take over rebellious cities and armies of the [[Western Roman Empire (BI Faction)|Western Roman Empire]]. If a Western Roman settlement's population
    2 KB (295 words) - 07:52, 31 May 2017
  • ...people but this is disingenuous. They would not have survived as a tribal unit if they weren't good fighters. The raiders, drawn from the Goths of the woo [[Goths (BI Faction)]]
    1 KB (170 words) - 09:36, 30 May 2017
  • ...ice with their long range. The Sassanids also have a light and heavy Camel unit, and have access to War Elephants from their capital. Overall the Sassanids ...are moderately armoured and use an armour-piercing mace. The final special unit is their War Elephants which only they can train.
    5 KB (754 words) - 08:56, 11 September 2020
  • *[[Steppe Spearmen (RTW:BI Unit)|Steppe Spearmen]] *[[Steppe Swordsmen (RTW:BI Unit)|Steppe Swordsmen]]
    10 KB (1,695 words) - 13:25, 17 January 2018
  • Along with the base game (RTW) , it was remastered and included in [[Total War: Rome - Remastered]] too. ::''-See main article:[[:Category:RTW Factions|Rome Total War: Alexander Factions]]''
    6 KB (1,081 words) - 07:33, 2 June 2021
  • ===Unit List=== *[[Alan Horse Archers]]
    5 KB (761 words) - 05:21, 4 June 2017
  • ...[[Franks]] and [[Alemanni]] in the northeast, the [[Eastern Roman Empire (BI Faction) | Eastern Roman Empire]] in the east and the [[Berbers]] in the so ...e. For missiles they get standard archers, all the siege units, a Crossbow unit, and the very vulnerably but extremely deadly Carriage Ballista.
    5 KB (809 words) - 16:47, 16 November 2023
  • {{RTW M2TW Modding Logo}}<br> ...dding notes as things found, please add to. All comments so far relate to RTW version of file - notes of differences for M2TW if any need to be included'
    10 KB (1,585 words) - 11:33, 16 March 2021
  • ...Invasion from MTW on the Rome BI Engine. It's a complete overhaul of Rome BI, with a new campaign, new factions, new units and a new challenge. ...ix of infantry; can build monasteries; can recruit Monks; poor cavalry; no archers.
    5 KB (664 words) - 08:05, 21 November 2021
  • {{RTW M2TW Modding Logo}}<br> ...dding notes as things found, please add to. All comments so far relate to RTW version of file - notes of differences for M2TW if any need to be included'
    17 KB (2,762 words) - 03:22, 6 April 2024
  • ...ve access to the very strong Lombard Archers, Chosen Archers who are worse archers but better in melee, and Onagers. ...types. They are a growth faction, like the Julii and Egypt in the original RTW. You start out surrounded by powerful factions, and it is up to you to surv
    8 KB (1,286 words) - 16:54, 27 October 2023
  • ...ble tactical mad AI. DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Inva *More realistic unit battle movement speed.
    3 KB (488 words) - 01:55, 19 February 2021
  • * Merchant agent type (new to RTW but found in [[M2TW]]) ...ore comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster.
    8 KB (1,225 words) - 18:17, 15 October 2023

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