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Difference between revisions of "User:Makanyane/modding portal"

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|-
 
| class="modding" |
 
| class="modding" |
<h2>Welcome to Modding on the TWC Wiki</h3>
+
<h2>Welcome to Modding on the TWC Wiki</h2>
  
 
<center>[[File:Modding_portal_pic.png]]
 
<center>[[File:Modding_portal_pic.png]]
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|-
 
|-
 
| class="modding" |
 
| class="modding" |
<h2>Warscape Engine</h3>
+
<h2>Warscape Engine</h2>
 
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...  ''(needs an e.g.  is the pack manager / assembly kit common to all of them???  Is this even the right way to group them???'')</big>
 
<center><big>TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these games...  ''(needs an e.g.  is the pack manager / assembly kit common to all of them???  Is this even the right way to group them???'')</big>
  
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|-
 
|-
 
| class="modding" |
 
| class="modding" |
<h2>Modding Warhammer</h3>
+
==Modding Warhammer==
 +
* <big>[http://www.twcenter.net/forums/forumdisplay.php?2197-Total-War-WARHAMMER-Mod-Workshop Warhammer Mod Workshop on TWC]</big>
  
*Visit the [http://www.twcenter.net/forums/forumdisplay.php?2197 Warhammer Workshop] here on TWC!
+
===Overview===
 +
 
 +
 
 +
===Useful Links===
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips]
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips]
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] at totalwar.com  
 
*[http://wiki.totalwar.com/w/Content_Creators#Creating_Mods_for_Total_War_-_Where_to_Start Where to Start Guide] at totalwar.com  
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* [http://www.twcenter.net/forums/showthread.php?52574 Warhammer Tutorials in the Scriptorium]
 
* [http://www.twcenter.net/forums/showthread.php?52574 Warhammer Tutorials in the Scriptorium]
 
----
 
----
 
 
====Essential Tools====
 
====Essential Tools====
 
*[http://wiki.totalwar.com/w/Total_War_WARHAMMER_Assembly_Kit_Terry Assembly Kit Terry]  
 
*[http://wiki.totalwar.com/w/Total_War_WARHAMMER_Assembly_Kit_Terry Assembly Kit Terry]  
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| class="modding" |
 
| class="modding" |
<h2>Modding Attila</h3>
+
<h2>Modding Attila</h2>
 +
* <big>[http://www.twcenter.net/forums/forumdisplay.php?2107-Total-War-Attila-Mod-Workshop Attila Mod Workshop on TWC]</big>
 +
 
 +
===Overview===
 +
 
 +
 
 +
===Useful Links===
  
  
 
| class="modding" |
 
| class="modding" |
<h2>Modding Rome II</h3>
+
<h2>Modding Rome II</h2>
 +
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1991-Total-War-Rome-II-Workshop Rome II Mod Workshop on TWC]</big>
 +
 
 +
===Overview===
 +
 
 +
 
 +
===Other Links===
  
  
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| class="modding" |
 
| class="modding" |
 
<h2>Modding Shogun 2</h2>
 
<h2>Modding Shogun 2</h2>
 +
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1552-Total-War-Shogun-2-Mod-Workshop Shogun 2 Mod Workshop on TWC]</big>
 +
===Overview===
 
====Recent Modding Information / Tools:====
 
====Recent Modding Information / Tools:====
  
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| class="modding" |
 
| class="modding" |
 
<h2>Modding NTW</h2>
 
<h2>Modding NTW</h2>
====Modding Help====
+
* <big>[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop on TWC]</big>
*[http://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Workshop] here on TWC!
+
* <big>[[:Category:NTW_Modding|NTW Modding on the Wiki]]</big>
*[[:Category:NTW Modding|Modding Napoleon: Total War]]
+
===Overview===
 +
 
 +
====Useful Links====
 
*[[:Category:NTW_Modding_Tutorials|Modding Tutorials for Napoleon: Total War]]
 
*[[:Category:NTW_Modding_Tutorials|Modding Tutorials for Napoleon: Total War]]
 
*[[:Category:NTW_Modding_Tools|Modding Tools for Napoleon: Total War]]
 
*[[:Category:NTW_Modding_Tools|Modding Tools for Napoleon: Total War]]
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| class="modding" |
 
| class="modding" |
 
<h2>Modding ETW </h2>
 
<h2>Modding ETW </h2>
 +
* <big>[http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire: Total War Workshop on TWC]</big>
 +
* <big>[[:Category:ETW_Modding|ETW Modding on the Wiki]]</big>
 +
===Overview===
 +
 +
===Useful Links
 
*Visit the [http://www.twcenter.net/forums/forumdisplay.php?2153-Modding-Discussion-Resources-and-Modder-Affairs General Modding Forum] here on TWC!
 
*Visit the [http://www.twcenter.net/forums/forumdisplay.php?2153-Modding-Discussion-Resources-and-Modder-Affairs General Modding Forum] here on TWC!
*Visit the [http://www.twcenter.net/forums/forumdisplay.php?651-Empire-Mod-Workshop Empire Workshop] here on TWC!
 
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips]  
 
*[http://wiki.totalwar.com/w/Official_CA_modding_tips_and_tutorials Official CA Warscape Modding Tips]  
 
*[http://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Modding Tutorials on TWC]
 
*[http://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Modding Tutorials on TWC]
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|-
 
|-
 
| class="modding" |
 
| class="modding" |
<h2>Modding M2TW</h2>
+
<h2>Modding Medieval II: Total War</h2>
====[http://www.twcenter.net/forums/forumdisplay.php?272-Medieval-II-Mod-Workshop M2TW Mod Workshop on TWC]====
+
* <big>[http://www.twcenter.net/forums/forumdisplay.php?272-Medieval-II-Mod-Workshop M2TW Mod Workshop on TWC]</big>
====[[:Category:M2TW_Modding|M2TW Modding Category]]====
+
* <big>[[:Category:M2TW_Modding|M2TW Modding on the Wiki]]</big>
====Overview====
+
===Overview===
Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
+
The campaign map for M2TW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.
 +
 
 +
===Useful Links===
 +
* [[:Category:M2TW Modding Tutorials|Modding Tutorials for Medieval II: Total War]]
 +
* [[M2TW Modding Tools|Modding Tools for Medieval II: Total War]]
 +
* [[:Category:Map Modification|Map Modification]]
 +
----
 +
==== Recent/Important Modding Information ====
 +
*[http://www.twcenter.net/forums/showthread.php?747279-Custom-settlement-problem-in-Linux Custom settlements problem in Linux] A discussion on how to fix the Linux custom settlements bug.
 +
*[http://www.twcenter.net/forums/showthread.php?747342-Projectile-release-point-changer Projectile release point changer] A tool on how to change the projectile's release point when the bowmen are on the walls.
 +
*[http://www.twcenter.net/forums/showthread.php?740100-List-of-non-functional-script-terms-(events-conditions-and-commands) List of non functional script terms] An updated resource on non-functional script terms.
 +
*[http://www.twcenter.net/forums/showthread.php?352216-Creating-a-World-Bare-Geomod|Bare Geomod] A resource to start modding on a bare but fully functional mod of your own.
 +
*[http://www.twcenter.net/forums/showthread.php?352289-How-to-create-a-new-accent How to create a new accent] A tutorial on how to add a new accent to the game.
 +
*[http://www.twcenter.net/forums/showthread.php?745692-Creating-a-World-Starting-Steam-Mods-the-easy-Way Starting Steam Mods the easy way] A tutorial with all the ways to start mods via Steam.
 +
----
 +
==== Essential Tools ====
 +
*[http://www.twcenter.net/forums/showthread.php?96588-Patches-M2TW-Update-1-5-1-3-amp-1-2-Download-Links M2TW Update 1.5, 1.3 & 1.2]
 +
*[http://www.twcenter.net/forums/showthread.php?73692-CA-cas-exporter-released CA .cas exporter]
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=4066 M2TW Docudemons]
  
 
| class="modding" |
 
| class="modding" |
<h2>Modding RTW</h2>
+
<h2>Modding Rome: Total War</h2>
====[http://www.twcenter.net/forums/forumdisplay.php?22-Rome-Total-War-Workshop RTW Mod Workshop on TWC]====
+
* <big>[http://www.twcenter.net/forums/forumdisplay.php?22-Rome-Total-War-Workshop RTW Mod Workshop on TWC]</big>
====[[:Category:RTW_Modding|RTW Modding Category]]====
+
* <big>[[:Category:RTW_Modding|RTW Modding on the Wiki]]</big>
====Overview====
+
===Overview===
Battlemap unit models and settlement structures require 3dsMax to edit.
+
The campaign map for RTW can be modified by altering .tga image files and text files.  Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.
  
 +
===Useful Links===
 +
* [[:Category:RTW_Modding_Tutorials|Modding Tutorials for Rome: Total War]]
 +
* [[:Category:RTW_Modding_Tools|Modding Tools for Rome: Total War]]
 +
* [[:Category:Map Modification|Map Modification]]
 +
----
 +
====Recent/Important Modding Information====
 +
*[http://www.twcenter.net/forums/showthread.php?741786-Creating-a-World-Starting-RTW-Mods-the-Batch-Way Starting an RTW mod by .bat]
 +
*[http://www.twcenter.net/forums/showthread.php?311674-EDU-matic-Automatic-unit-balance-EDU-generation-system EDU-matic Unit Balance Generation System]
 +
*[http://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide The Complete EDU guide]
 +
----
 +
====Essential Tools====
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=43 PAK Extractor] (by Vercingetorix) to access RTW packed files.
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=141 CAS Importer/exporter for 3ds max] (by Vercingetorix) for 3D modelling.
 +
*[https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Photoshop DDS plugin] - to open texture files.
 
|}
 
|}
 
</center>
 
</center>
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<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big>
 
<center><big>TW Engine 1 was used for [[Shogun: Total War]] and [[Medieval: Total War]], there are similar tools and principles used in modding these games.</big>
  
====[http://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]====
+
* <big>[http://www.twcenter.net/forums/forumdisplay.php?25-Medieval-Shogun-Total-War-General-Discussion Medieval/Shogun Discussion Including Modding]</big>
 
</center>
 
</center>
  

Revision as of 07:23, 23 April 2017


Welcome to Modding on the TWC Wiki

Modding portal pic.png



All the Total War Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications made for the Total War games has contributed to their ongoing popularity. This page is not the place to find modifications, please refer to each individual game portal for that, here you will find links and advice on how to make your own modifications.

Warscape Engine

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Warhammer, there are similar tools and principles used in modding these games... (needs an e.g. is the pack manager / assembly kit common to all of them??? Is this even the right way to group them???)


Modding Warhammer

Overview

Useful Links


Useful & Recent Tutorials


Essential Tools

Modding Attila

Overview

Useful Links

Modding Rome II

Overview

Other Links

Modding Shogun 2

Overview

Recent Modding Information / Tools:

Information:


Tools:

Essential Tools:

Modding NTW

Overview

Useful Links


Recent/Important Modding Information

Information:


Tools:

Modding ETW

Overview

===Useful Links


TW Engine 2

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

Useful Links


Recent/Important Modding Information


Essential Tools

Modding Rome: Total War

Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

Useful Links


Recent/Important Modding Information


Essential Tools

TW Engine 1 - Shogun and Medieval Total War

TW Engine 1 was used for Shogun: Total War and Medieval: Total War, there are similar tools and principles used in modding these games.

The Total War Portals

Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal

Other Sources for Modding

any general sites?