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Difference between revisions of "User:Makanyane/sandbox"

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(General)
 
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The descr_model_battle.txt file controls how a unit should look on the battle map.
 
It controls which skins and models are used for each unit.
 
  
==Structure of the descr_model_battle.txt file==
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==History==
=== An Individual Unit Listing===
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===General===
'''type''':indicates the new model type
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<!---NOTE TO EDITORS: to add a new entry - copy and paste the section BETWEEN the ***** symbols below, add the title and name where indicated, optionally add the author's name and/or a BRIEF description or excerpt where indicated.  (if possible add the entry in alphabetical order by title)
 +
*****
 +
{{Entry
 +
|title=
 +
|url=
 +
|author=
 +
|description=
 +
}}
 +
*****
 +
--->
  
'''skeleton''':which animation the Unit will use
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{{Entry
:''but remember:the animation weapon must be the same as the weapons in export_descr_unit''
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|title=A Place in History: Andalusia
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|url=http://www.twcenter.net/forums/showthread.php?t=60506
'''indiv_range''':indicates at what point we start rendering men individually  even if we can group render       
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|author=
 +
|description=
 +
}}
 +
{{Entry
 +
|title=A Place in History: Bayeux
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|url=http://www.twcenter.net/forums/showthread.php?t=60505
 +
|author=Perikles
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|description=The city of Bayeux in Normandy, France has seen it's fair share of history over the past 1,000 years. Below I shall discuss 2 of the main events to happen in and around this small place.
 +
}}
 +
{{Entry
 +
|title=Alcohol, its History and Place in Britains Society
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|url=http://www.twcenter.net/forums/showthread.php?t=54964
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|author=Denny Crane!
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|description=Alcohol has been around in many forms since time imemorial. In medecine, religion and social aspects, it has been vital in our development; having social, analgesic and antiseptic uses...
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}}
  
'''texture''':at the beginning you need the faction name of the Unit and then you write there the path of the texture(.tga)file
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===Antiquity===
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<!---NOTE TO EDITORS: to add a new entry - copy and paste the section BETWEEN the ***** symbols below, add the title and name where indicated, optionally add the author's name and/or a BRIEF description or excerpt where indicated.  (if possible add the entry in alphabetical order by title)
 +
*****
 +
{{Entry
 +
|title=
 +
|url=
 +
|author=
 +
|description=
 +
}}
 +
*****
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--->
  
'''models_flexi''' and '''models_flexi_m''':location of the models of the unit 
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{{Entry
 
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|title=A City like no other- The History of Athens up to the Peloponnesian War
'''models_sprite''':Location of the sprites of the Unit     
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|url=http://www.twcenter.net/forums/showthread.php?691082-A-City-like-no-other-The-History-of-Athens-up-to-the-Peloponnesian-War&p=14558453#post14558453
 
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|author=Mausolos of Caria
 
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|description=
'''model_tri''':(optional) indicates that this model can be represented by a single triangle
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}}
 
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{{Entry
=== Order of Listing ===
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|title=A Look in the Politics of the Western Roman Empire (454-480)
The order in which the units are listed in the descr_model_battle.txt is not important, but for reference the order in the RTW [[vanilla]] file is as follows:
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|url=http://www.twcenter.net/forums/showthread.php?686686-A-look-in-the-politics-of-The-Western-Roman-Empire-(454-480)
 
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|author=
*Peasants seen in the city view
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|description=The late Roman Empire is a very interesting and vivid period. In this thread I want to give the reader a look into the events happening in the high politics of the dying Western court with a focus on Marcellinus and Julius Nepos...
*Mounts and Animals
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}}
*Generals and officers
 
*Units of each Culture:
 
**Barbarians
 
**Carthaginians
 
**Easterners
 
**Egyptians
 
**Greeks
 
**Romans
 
**Mercenaries
 
 
 
==How to edit the file==
 
===Changing textures(.tga files)===
 
 
 
İf you have only a texture file which needs to be changed, go to the texture file of your Unit:
 
 
 
Example:
 
 
 
type barb_scythian_noblewoman
 
skeleton fs_hc_archer, fs_hc_swordsman
 
indiv_range 40
 
'''texture seleucid, data/models_unit/textures/AR_unit_persian_median_cavalry.tga'''
 
model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 8
 
model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 15
 
model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 30
 
model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, max
 
model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr
 
model_tri 400, 0.5f, 0.5f, 0.5f
 
 
 
'''And change it to the name of your .tga file:'''
 
 
 
texture seleucid, data/models_unit/textures/'''your unit.tga'''
 
 
 
NOTE:  Although the actual file name for your texture will be '''your unit.tga.dds''' you must not include the .dds part in the DMB file, it will cause a CTD!
 
 
 
don't forget to put the texture file into the textures folder in data/models_unit/textures
 
 
 
But notice that the texture file must match with the model file,if not,you will get an Unit like an Alien
 
 
 
İf there is no texture file,create one
 
 
 
This changes the Skin of the Unit now
 
 
 
 
 
===Now how to change the Unit completely===
 
 
 
Now you need to change the models and textures.They are marked here bold:
 
 
 
type barb_scythian_noblewoman
 
skeleton fs_hc_archer, fs_hc_swordsman
 
indiv_range 40
 
'''texture seleucid,      data/models_unit/textures/AR_unit_persian_median_cavalry.tga
 
model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 8
 
model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 15
 
model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 30
 
model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, max'''
 
model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr
 
model_tri 400, 0.5f, 0.5f, 0.5f
 
 
 
Change the model_flexi and models_flexi_m to the model file(.cas) which you want.
 
 
 
And of course the texture like posted before.
 
 
 
'''Change the models and textures to this:'''
 
 
 
type barb_scythian_noblewoman
 
skeleton fs_hc_archer, fs_hc_swordsman
 
indiv_range 40
 
'''texture seleucid, data/models_unit/textures/your unit.tga
 
model_flexi_m data/models_unit/'''your unit.cas''', 8
 
model_flexi_m data/models_unit/'''your unit.cas''', 15
 
model_flexi data/models_unit/'''your unit.cas''', 30
 
model_flexi data/models_unit/'''your unit.cas''', max'''
 
model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr
 
model_tri 400, 0.5f, 0.5f, 0.5f
 
 
 
 
 
İf you changed the name to your models(.cas) and your texture(.tga) file then you need to put
 
your models into data/models_unit and texture to  data/models_unit/textures folder
 

Latest revision as of 11:07, 14 September 2021