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Difference between revisions of "Viking Invasion II"

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LINK: [http://www.topnotchmods.net/mods/vi2 VIKING INVASION II]
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{{Mod_overview
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|compatibility=
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|type=
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|members=
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|description=
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}}
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= Introduction =
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Viking Invasion II recreates the infamous Viking Invasion from MTW on the Rome BI Engine. It's a complete overhaul of Rome BI, with a new campaign, new factions, new units and a new challenge.
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= Description =
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The campaign is almost identical to the original, with only minor changes made, and of course utilising a new engine. The map covers all of Britannia and parts of Scandinavia adding up to about 50 regions occupied by eight different playable factions.
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The mod portrays the Viking raids and internal strife of Britain as historically accurate as possible, while providing interesting gameplay and a fun, yet challenging, campaign
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= Features =
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Eight playable factions, all forming part of three different cultures :
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'''The Saxons'''
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''The West Saxons'' - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Select Fyrd units; poor cavalry
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''The Mercians'' - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Marcher Horsemen units
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''The Northumbrians'' - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to cheaper Lithsmen mercenary units; ability to build priories; poor cavalry
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'''The Vikings'''
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''The Danes'' - Strong close-combat infantry, especially in attack; superior boats; leaders can convert to Christianity after AD 878; very poor cavalry
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''The Norwegians'' - Strong close-combat infantry, especially in attack; powerful berserkers; superior boats; leaders can convert to Christianity after AD 878; no cavalry
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'''The Celts'''
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''The Welsh'' - Good mix of infantry and cavalry; superior cavalry; longbowmen; can build priories; weak ships.
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''The Men of Alba'' - Good mix of infantry and cavalry; can build priories.
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''The Irish'' - Good mix of infantry; can build monasteries; can recruit Monks; poor cavalry; no archers.
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Some major features of the game include :
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* Provincial Information structures give flavour text and custom bonuses for every Province
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* Incorporates Aradan's unit and unit-autoresolve balance (now even more advanced!)
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* Saxon and Celtic Emissaries may travel with princesses and bishops to increase their effectiveness
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* Provincial and Kingdom titles for family members implemented, including Local Lord traits for better settlement-specific management
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* Recruitable mercenaries
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* Culture-specific recruitment buildings and limited Zone of Recruitment
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* Campaign Script customizes game-start conditions according to faction selected by player to make for a greater challenge
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= The Team =
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The team of Viking Invasion II includes :
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*[[Aradan]]
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*[[MasterofNone]]
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*[[Halie Satanus]]
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*[[Uranos]]
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*[[Antagonist]]
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*[[Keyser Soze]]
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LINK: [http://www.twcenter.net/forums/forumdisplay.php?f=1036]
  
 
[[Category:TWC Hosted Modifications]]
 
[[Category:TWC Hosted Modifications]]
 
[[Category:BI_Mods_%28Released%29]]
 
[[Category:BI_Mods_%28Released%29]]

Revision as of 23:13, 7 September 2010

Template:Mod overview


Introduction

Viking Invasion II recreates the infamous Viking Invasion from MTW on the Rome BI Engine. It's a complete overhaul of Rome BI, with a new campaign, new factions, new units and a new challenge.


Description

The campaign is almost identical to the original, with only minor changes made, and of course utilising a new engine. The map covers all of Britannia and parts of Scandinavia adding up to about 50 regions occupied by eight different playable factions. The mod portrays the Viking raids and internal strife of Britain as historically accurate as possible, while providing interesting gameplay and a fun, yet challenging, campaign

Features

Eight playable factions, all forming part of three different cultures :

The Saxons

The West Saxons - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Select Fyrd units; poor cavalry

The Mercians - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Marcher Horsemen units

The Northumbrians - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to cheaper Lithsmen mercenary units; ability to build priories; poor cavalry

The Vikings

The Danes - Strong close-combat infantry, especially in attack; superior boats; leaders can convert to Christianity after AD 878; very poor cavalry

The Norwegians - Strong close-combat infantry, especially in attack; powerful berserkers; superior boats; leaders can convert to Christianity after AD 878; no cavalry

The Celts

The Welsh - Good mix of infantry and cavalry; superior cavalry; longbowmen; can build priories; weak ships.

The Men of Alba - Good mix of infantry and cavalry; can build priories.

The Irish - Good mix of infantry; can build monasteries; can recruit Monks; poor cavalry; no archers.


Some major features of the game include :

  • Provincial Information structures give flavour text and custom bonuses for every Province
  • Incorporates Aradan's unit and unit-autoresolve balance (now even more advanced!)
  • Saxon and Celtic Emissaries may travel with princesses and bishops to increase their effectiveness
  • Provincial and Kingdom titles for family members implemented, including Local Lord traits for better settlement-specific management
  • Recruitable mercenaries
  • Culture-specific recruitment buildings and limited Zone of Recruitment
  • Campaign Script customizes game-start conditions according to faction selected by player to make for a greater challenge


The Team

The team of Viking Invasion II includes :




LINK: [1]