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World File Editing Tools - M2TW

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Revision as of 03:29, 29 August 2009 by Makanyane (talk | contribs) (Created page with '==Overview== No modding tools were supplied by CA to access the World files that make up battle map settlements and ambient buildings. Some user developed tools have been made h...')
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Overview

No modding tools were supplied by CA to access the World files that make up battle map settlements and ambient buildings. Some user developed tools have been made however, predominantly by KnightErrant based on research findings by Argantonio in the World Modified thread.

System Requirements

These user developed tools used the Python free software system. Like other modding tools (texture to dds, and stringsbin convertors) use of these tools requires you to install Python modules on your computer as well as the tool itself.

Recommended Modules

Current Tools

Current tools are as follows:

.World File

Latest version: WorldEditor_v0_8 by KnightErrant

modified version of previous releases, fixed to work with more of the Kingdoms files.

.WorldCollision File

Latest version

.WorldPathfinding File

Latest version

.WorldTerrain File

Converter: WTconverter_v1_0 by KnightErrant

allows information from the .worldterrain file to be converted to form a Milkshape ms3d file of the terrain tile for modification, and converts Milkshape files back to .worldterrain.

Editor: WTeditor_v1_0.zip by KnightErrant

allows the .worldterrain heights to be modified in a graphical interface using colours to represent heights.

.WorldVegetation File

Latest version

Other

  • Integrated World Terrain Editor by Wilddog based on above editors but allowing additional ability to resize the pathfinding, terrain and vegetation files, to work on terrain heights via grayscale tga, and to adjust blending of heights where terrain tile meets surrounding map generated heights.
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