Difference between revisions of "Scotland (M2TW:K Faction)"
(New page: Faction Symbol for Scotland '''Scotland''', along with England (M2TW Kingdoms). remains much the same as the [[Scotland (M2TW Fa...) |
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=='''Units'''== | =='''Units'''== | ||
− | The units remain more or less the same as they did in [[Medieval 2: Total War]]. This means that your arimies will consist of strong and hardy Highlanders, dismounted nobles and a wide variety of pikes and missile units. However Scotland lacks cavalry and gunpowder units. | + | The units remain more or less the same as they did in [[Medieval 2: Total War]]. This means that your arimies will consist of strong and hardy Highlanders, dismounted nobles and a wide variety of pikes and missile units. However Scotland lacks powerfull cavalry and gunpowder units. |
=='''Strategy Guides'''== | =='''Strategy Guides'''== |
Revision as of 19:37, 5 January 2008
Scotland, along with England (M2TW Kingdoms). remains much the same as the Scottish Faction in M2TW.
Starting Position
Scotland Starts with Edinburgh as its capital as well as a small number of other settlements and castles, including Glasgow, Dumfries, Inverness, Stirling and Aberdeen to name a few. To the west of the Highlands are rebels. The Western Isles are inhabited by the Norwegian and rebels. The far North in what is now modern day Caithness, is inhabited by the Norwegians. To the South is Scotlands old enemy the English.
The Scotland campaign will be challanging due to the English in the south and the Norwegians in the North. However the abundance of rebel provinces in the west will allow some expansion and provide and oppertunity to build up economic and military strength to take on the Norwegians and the English.
Units
The units remain more or less the same as they did in Medieval 2: Total War. This means that your arimies will consist of strong and hardy Highlanders, dismounted nobles and a wide variety of pikes and missile units. However Scotland lacks powerfull cavalry and gunpowder units.